• Altima NEO@lemmy.zip
    link
    fedilink
    arrow-up
    13
    ·
    edit-2
    28 days ago

    Looking pretty nice. I never got around to this level of artistry with my renders.

    Only feedback I would have right now would be to add more signage and lights. You’ve got two that stand out and kind of take your attention.

    • Mac@mander.xyz
      link
      fedilink
      arrow-up
      5
      ·
      28 days ago

      Contrarily, i like the few signs—makes it feel like a secluded alley away from the busy high-traffic areas.

    • ThisLucidLens@lemmy.worldOP
      link
      fedilink
      arrow-up
      2
      ·
      28 days ago

      Thanks! Post processed in Photoshop but not drastically. A bit of a levels adjustment, some film grain and some colour grading, otherwise it’s not too different from the final render

    • ThisLucidLens@lemmy.worldOP
      link
      fedilink
      arrow-up
      2
      ·
      28 days ago

      So actually less than you might think. Maybe 12 hours in total? I was actually trying a different workflow this time which really suited me - I pre-made a lot of assets and then effectively kitbashed my own scene from them. There’s a lot of repeated elements which you don’t really notice with the lighting, etc (unless you really peak close up)

      • Iapar@feddit.org
        link
        fedilink
        arrow-up
        1
        ·
        28 days ago

        Crazy. I thought a lot more.

        I also thought that this is the process that everybody uses. Making things like a street sign or a bin and building a scene from there.

        How did you do it before?

        • ThisLucidLens@lemmy.worldOP
          link
          fedilink
          arrow-up
          1
          ·
          28 days ago

          Before I did it the other way round, and I’d start building the scene and model things as I went. The main issues with doing it that way round were that modelling became slower as the scene got more detailed (so eventually I’d give up making new things), and I also ended up modelling a lot more things because I didn’t really reuse assets as much.

          This may all seem like common sense and it’s probably how most people work, but up to now my process was always building staff when I needed it rather than making a load of assets in advance.

    • ThisLucidLens@lemmy.worldOP
      link
      fedilink
      arrow-up
      3
      ·
      28 days ago

      Of course, always happy for people to use my art as wallpapers 😊 I’ll probably forget to message you but once I’ve worked on it a bit more, I’ll probably do another post. So if you keep an eye out you can use the finished version

  • cashmaggot@piefed.social
    link
    fedilink
    English
    arrow-up
    2
    ·
    27 days ago

    Reminds me of two things here:

    FFXII the OG

    ***I didn’t play the new one because the models creep me some kinda out - but I still remember feeling amazing looking at the rendering of the city in the first game so take it as you will =)

    The awful gritty loneliness of Lorn - Acid Rain’s Music Video which I heard playing in the back of my mind when I first saw this. Either way you blender-heads always amaze me so keep going and kicking ass at what you do. Cause I can make a sphere - attach it to another sphere and then put an indent in one of those spheres =P!

  • bitwolf@lemmy.one
    link
    fedilink
    arrow-up
    1
    ·
    27 days ago

    Could you share some resources for how you got the filmic effect?

    Speaking for the lightning, color grading and the camera noise added to the scene.

    Truly amazing work! It’s hard to tell it’s not real!