Bethesda tries to make paid mods a thing, everyone hates it. Bethesda when they do it again and again the community hates it:
Again with this bullshit.
“As it comes to, particularly the creators out there, look, our view is, a lot of them have gone from hobbyists to professionals. And it’s part of our job to make sure they can do that and they do get paid and they see the monetary rewards if they make awesome content,” Howard said.
This is such horseshit. This isn’t about “making sure that they get paid” this is about Bethesda getting a cut of those profits, nothing more nothing less. The way modding is right now is perfect, at least from a user’s perspective. You get everything for free but if you can afford it and want to then you can donate to the creator.
There’s no need for a paid system because that excludes people who can’t afford to pay for the stuff. They are already excluded from official content because everything comes as a paid dlc nowadays and now you also want to exclude them from modding?
I think this will only hurt the modding community and the only ones really profiting from this are the corporations.
Old and busted: $2.50 for horse armor in a fun game
New hotness: $7 for a mission in a boring game
deleted by creator
They got sued over this, not long before the Microsoft takeover. The lawsuit alleged that the Fallout 4 season pass should’ve covered all post-release content, including Creation Club DLCs.
The only way to win is not to play.
Todd successfully drove me away. Didn’t buy Fallout 76 or Starrim after having purchased every single Fallout and Elder Scrolls game all the way back to Arena. Nice work Todd.
I remember when EA did something similar with Dragon Age Origins with an NPC that spawns at your camp. They tell you an engaging story then before you can hit accept quest you are hit with a pay wall. I remember being so pissed off, def added to my current hatred and do not buy attitude I have for EA Games these days. Sad to see Bethesda repeat similar failures.
Haven’t played origins but I’m pissed off just reading your comment lol, glad I haven’t bought an EA game in like 10 years
And one stll has to spend 10 euro’s on the creation credits to get a 7 euro dlc. But at least when you buy 2 times 500 credits you have paid 1 eurocent less then the 1000 credits pack. Yeah…
This part is the worst part IMO. Designed a currency conversion system so you always put more money in it than you need to purchase the item this does two things and both are a win for the corporate.
- Always have unspent money in the account, so kind of like a bank or gift cards, they get the money earlier when it’s worth more and can be utilized to get more faster.
- Incentivize the customer to be a repeat customer because you will “waste” your current credits if left unused, so you’ll follow the lost cause fallacy when something you want hits the store, but not really need.
I suspect this is 80% execution biting them. (Though the cost is still dumb) If they’d left it truly modular and had not infected the main game with the intro quest then paywalled people. They’d be getting way less flack.
I swear that Bethesda tries as hard as possible to mess up everything they do. There’s not much hope left for them so we just have to twiddle our thumbs and wait till they release Elder Scrolls 6, receive more awful reviews and outrage, and then get gobbled up entirely by Microsoft.