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Cake day: 2023年11月7日

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  • its a ton of nomura minigames and disney attractions in combat which draw away from kingdom hearts imo.

    i recommend disabling the disney attraction skills because they really detract from the combat

    also given how you talked about the games, if you never played any of the other non numbered kingdom hearts games, you might not want to play 3.

    EVERY GAME, including the rhythm and mobile games, are canon in Kingdom Hearts.

    1 was the start and the only game before 2 was 1 and Chain of memories. 3 in the ideal situation, requires the user to have played like i dont remember, 10 different games.


  • how i see it, pcgamer sometimes has high effort posts like this and other times has some really low effort posts, sometimes almost cyclical as they often use the same image pool over several topics (e.g its a meme that anything witcher related, pcgamer will use geralt in a tub as a header image)

    because of the less serious posts, it kinda blots out the more serious ones.



  • Dudewitbow@lemmy.ziptoGreentext@sh.itjust.worksAnon is a game dev
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    6 天前

    Kojima is an example of giving dev too much freedom that its basically further putting you into the red had he been strung along for the ride during metal gear solid 5’s development and the money spent optimizing fox engine. Theres a fine line between endless crunch time/micromanaging, and letting your devs do work. Take another company like capcom as japanese company dev retention is high. RE Engine is used over several games now. and people agree it performs like shit for open world games.

    to put up a few examples, The upcoming Metroid prime 4 is an example when a company gives devs too much freedom. The original japanese studio didn’t know what hte fuck they were doing, so Nintendo pulled them off hte project, and gave their project to retro, who was working on the “Project harmony” game, which looked very bad, to the point that nintendo was fed up with the hands off approach and Kensuke Tanabe reinserted himself back as director to get prime’s development back into production getting Prime 4 out later this year.

    Part of the reason for the huge microsoft layoff that happened a few days ago is mainly because of microsofts more handsoff approach they gave their developers. they gave ninja theory 5 years to develop Hellblade 2 (which is a relatively long time). They gave Compulsion games 5+ years to develop South of midnight. neither game remotely probably paid of their development cost, in juxtaposition to a studio like Obsidian, who has in the same time frame, released 5 different games, some arguably more expansive than the previous 2 studios games, due to being well managed.

    and I’m not really pointing fingers here, but keep in mind, its not solely due to unsustainable growth/enshittification and treating devs like shit and endless crunch time causing this problem. It’s mainly lack of better people/resource management because there are countless numbers of studios who get significantly more time than they should on a project with not much to show for it.


  • yes, but tweaking whatever engine they have, still uses a lot of the underlying engines code, which more freemarket devs will use. There’s a huge reason why a lot of the companies who build engines in house are in japan, because labor laws in japan makes it so developer retention is usually very high.

    Kojima and fox engine is an example of a well designed and optimized engine, but konami didn’t like it because of how much millions kojima spent developing both it and MGS5 hence the bad blood between them


  • its harder to hire new devs if engine is built in house, because no one outside the company understands how to use said engine unless its open for the public to use. thats the biggest drawback of in house engines (other than the increased develepment life cycle to develop one)

    its why for example, many 3rd party ports/remasters of old games use unity for example.

    Using an inhouse engine makes sense only if you can retain a lot of talent. or have several projects that use it as a base.