I strongly dislike turn-based combat and I would love an option for real time combat. I just want fights to be over, they distract me from enjoying games. With real time combat I just mash the same attacks until it is over. BG3’s combat is a fucking chore and it’s the only reason I abandoned the game on the second map (in that monastery ruin).
In this community? Definitely. People tend to downvote me when I voice this opinion. But it is what it is. I’ve hated turn-based games ever since I first tried some X-COM game on the Amiga. It’s just not something I enjoy.
But I wish I could enjoy BG3. Everything apart from the combat is so much fun that I really want to finish the game. But for me the combat is such a major drag that I don’t think I’ll ever play BG3 again.
If you hate turn based games why do you buy them? It’s like if I bought COD and complained about everything being too fast and the lack of civ building mechanics
The good news is there’s a couple of decades where games in this style WERE real-time for the most part. A majority of players seem to like turn based a lot more, but neverwinter nights and the earlier baldurs gates have a pause-assign actions-unpause flow rather than turns.
With pen and paper d&d, guidebooks explain that turns represent about six seconds of action. Some of the older titles took this seriously and it makes trying to use mages in small parties absolutely insufferable, especially at early levels with a low concentration skill total.
Hilariously, this is one of the VERY FEW genre where I find I do prefer turn-based personally. I didn’t turn on ATB mode in ff15, I refused to use strategic view and pausing in dragon age, but for CRPG I’ve found solidly defined turns to really help drive my decisionmaking.
I love the turn based combat but sometimes it does feel like a chore, I wish I could do real time sometimes or purely rules-based AI, and switch to turn-based only when shit goes wrong. For those fights that really do not pose much of a risk and are not that interesting. Someone might say up the difficulty so no fight is trivial, but that can tire one out as well as now every fight can be a major obstacle and sometimes you just want to move the story on a little.
I strongly dislike turn-based combat and I would love an option for real time combat. I just want fights to be over, they distract me from enjoying games. With real time combat I just mash the same attacks until it is over. BG3’s combat is a fucking chore and it’s the only reason I abandoned the game on the second map (in that monastery ruin).
Scalding hot boiling take
In this community? Definitely. People tend to downvote me when I voice this opinion. But it is what it is. I’ve hated turn-based games ever since I first tried some X-COM game on the Amiga. It’s just not something I enjoy.
But I wish I could enjoy BG3. Everything apart from the combat is so much fun that I really want to finish the game. But for me the combat is such a major drag that I don’t think I’ll ever play BG3 again.
If you hate turn based games why do you buy them? It’s like if I bought COD and complained about everything being too fast and the lack of civ building mechanics
Generally, I don’t. But the hype around BG3 was so big and it looked so fun, that I thought I could see past the combat.
The good news is there’s a couple of decades where games in this style WERE real-time for the most part. A majority of players seem to like turn based a lot more, but neverwinter nights and the earlier baldurs gates have a pause-assign actions-unpause flow rather than turns.
With pen and paper d&d, guidebooks explain that turns represent about six seconds of action. Some of the older titles took this seriously and it makes trying to use mages in small parties absolutely insufferable, especially at early levels with a low concentration skill total.
Hilariously, this is one of the VERY FEW genre where I find I do prefer turn-based personally. I didn’t turn on ATB mode in ff15, I refused to use strategic view and pausing in dragon age, but for CRPG I’ve found solidly defined turns to really help drive my decisionmaking.
I love the turn based combat but sometimes it does feel like a chore, I wish I could do real time sometimes or purely rules-based AI, and switch to turn-based only when shit goes wrong. For those fights that really do not pose much of a risk and are not that interesting. Someone might say up the difficulty so no fight is trivial, but that can tire one out as well as now every fight can be a major obstacle and sometimes you just want to move the story on a little.
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