Hey, has anyone heard of a problem with some source engine games that you have to manually preload 32bit libtcmalloc in order for the games to function? It happens at least on arch and fedora according to my system and everyone on protondb… The issue started back in summer and never got resolved. I used to use it but I read on the initial github issue that there is a chance you get vac banned. I am now scared and hope all my hours don’t go to waste on tf2. Sorry for that. I now have been dual booting linux for gaming on windows because of issues like these. Maybe I’ll try debian or kde neon…
This isn’t some sort of asking for help, just a weird thing that I am worried about and want an oppinion somewhere I think people will say something…
heres the github issue, it does discuss VAC bans but without a “will/wont” answer
Ok look so hopefully valve will not ban people due to this because the protondb page is full with people doing this. It will be quite unfair for that many people to be banned just because they’d want to play the game. Since they are aware and add that to steam linux runtime, it will be a very good thing for all source games.
It could be assumed that Valve updated VAC on their side to check for the use of those specific workaround libraries, and if a VAC ban did somehow land, surely one could contest it and say “I followed this workaround”.
I feel they have more leniancy to Linux users because that’s literally their financial base now for the Deck, but it’s embarassing this is affecting SO many Source 1 games and no official fix yet.