• Ephera@lemmy.ml
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    14 hours ago

    I don’t know about most painful, but my dad bought a phone many months ago and last week, he wanted to know how to turn on the flashlight on it. I was ready to edit the notification dropdown or give a five step explainer or whatever.

    Turns out, nope, you just pull down the notification bar and there’s a pretty obvious flashlight button right there. The problem is, you see, he did not know you could drag down the notification bar. There were dozens of notifications there.

    I really cannot blame him either. I don’t know what UX designer came up with just putting a bar at the top and expecting users to know that you can drag on it. But yeah, still, ouch.

    • noughtnaut@lemmy.world
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      11 hours ago

      You want affordances? Get out of here you filthy leper!

      • every UI designer this century, apparently 🤦

      I mean, give people a damn clue at least? No? Hm.

      • ChickenLadyLovesLife@lemmy.world
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        5 hours ago

        I remember when “make it obvious what can be clicked on and what can’t” was a basic design principle. That one got tossed a long time ago.