I swear this game has vendettas.

Chose to invest in attack, and hold out for better armour, and paid for it.

Armour first and always.

  • CrayonRosary@lemmy.world
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    1 month ago

    The rock was doing around 40 damage at best.

    The greaves are great! I mostly keep Swifthistle on them and then they are sort of like the Hourglass. Use them on yourself in a pinch to get several turns of free movement. Excellent for closing the gap to ranged enemies. Swifthistle only takes 20% charge to activate.

    The ice seed can instantly freeze enemies in a 9 tile square, and is also cheap.

    The healing seed is meh since it costs 80% charge and you can’t move. Starflower is also 80%. They’re just too expensive.

    Fadeleaf is pretty good, and so is Mageroyal for cleansing debuffs.

    All in all, it’s like having a bunch of free seeds that activate instantly, but you can only use the currently active seed. But I honestly keep Swifthistle active 99% of the time.

    Its also very easy to upgrade, 3 unique seeds, then 6, then 9. I tend to only upgrade it when I have that number of seeds and end with Swifthistle. Once it’s fully upgraded, you can always transmute it into another artifact that will itself be fully upgraded. Easy way to get a +10 Chalice or Book or something.

    (Come to think of it, a transmuted +10 book might still need to be fed scrolls. I have no idea how that works.)

    • Gustephan@lemmy.world
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      1 month ago

      I had a run with the greaves on swiftthistle and a +3 wand of regrowth recently. Wishing I had put some challenges on that run, because I made it all the way down and back to the top using only a single health potion the entire run