• Trainguyrom@reddthat.com
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    1 month ago

    My daughter learned to jump because she learned she could walk over and hit the spacebar and see immediate feedback on almost every game we played, but at the time I was playing through one of the Tomb Raider games so I’d relatively frequently walk away with the game unpaused. Then she connected the dots of what she saw on screen and tried repeating the motions she saw Laura doing and did her first jumps mimicking what she saw on screen.

    So in summary, Laura Croft taught my daughter how to jump.

  • Coasting0942@reddthat.com
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    1 month ago

    Five minutes out of Vault 76, my level 1 ass encounters a power armored level 270 who waves before continuing to stomp in a different direction.

    • paddirn@lemmy.world
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      1 month ago

      Actually, I feel like back in the day we actually got manuals with tons of story content and artwork and such. Game manuals seem to have mostly fallen to the wayside now.

      • ArbitraryValue@sh.itjust.works
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        1 month ago

        I got my NES and games used, so I didn’t get any manuals. It took 10-year-old me forever to realize that I wasn’t supposed to shoot the unarmed targets that popped up in Robocop 2’s shooting range, and I never did figure out what the goal of Fester’s Quest was.