So I’ve been messing with this for a long time to no avail. This is my silly little generator I made and I just can’t get this to work.
I am currently using an example marking to make this work until I can figure it out.
Essentially what I’m looking for is how can I make it so that “redtonemarking1” will only be visible/possible if “redBase” is currently on screen/selected.
Is there something I’m missing? Is it not possible? Thank you in advance.
Hello, you can check the changes here: https://perchance.org/vgs5qtexr3
First, you don’t need to have multiple layers per color. You can just have one layer, on the generator its called
base
, then under it, is the images per color, then you can use Perchance’s dynamic odds to select the correct image.output [x = base.evaluateItem] [imageLayerCombiner(data)] ^[clicked == "lion"] // selects the base, then uses it for the selections. data ... layers ... base // base layer filter = [baseFilters.evaluateItem] https://i.imgur.com/B6nOqdc.png^[x == 'blank'] //blank https://i.imgur.com/4sFFKFS.png^[x == 'brownpinkBase'] https://i.imgur.com/xxCVLzl.png^[x == 'redBase'] https://i.imgur.com/IstBWcB.png^[x == 'blueBase'] https://i.imgur.com/JIPN8jR.png^[x == 'lavendarBase'] https://i.imgur.com/ZFlZfFp.png^[x == 'gingerBase'] https://i.imgur.com/fpAEPbi.png^[x == 'goldBase'] ... base // a separate list to select the base. blank redBase blueBase brownpinkBase lavendarBase gingerBase goldBase baseFilters // List of filter per base, selected with the dynamic odds. hue-rotate({0-40}deg) saturate({0-100}%) brightness({50-150}%)^[x == 'brownpinkBase'] hue-rotate({0-10}deg) saturate({50-120}%) brightness({50-150}%)^[x == 'redBase'] hue-rotate({0-35}deg) saturate({50-120}%) brightness({50-130}%)^[x == 'blueBase'] hue-rotate({0-50}deg) saturate({50-120}%) brightness({50-130}%)^[x == 'lavendarBase'] hue-rotate({0-20}deg) saturate({50-100}%) brightness({50-100}%)^[x == 'gingerBase'] hue-rotate({0-10}deg) saturate({50-120}%) brightness({50-110}%)^[x == 'goldBase']
Thank you so much! I super appreciate the time and help! I can’t wait to add more and keep going now that you’ve made it so much simpler and organized!
I actually just noticed that it is printing out text on the actual generator. Is there a way to avoid this happening but still get my intended results?
I notice the code has
[
which will naturally output base.evaluateItem, which is what you are seeing. You can avoid this to also give it what to output after a comma: ][
Or you could even combine the block with the next block like this: ][
so that it will set the variable and output just the layer thingy. ]