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You can equip them from one of the storage kiosks, but when calling them up from within the hangar (freight elevator). They come up, but there’s no way to actually pick them up besides using a tractor beam.
Luckily this is the very first implementation of what Evocati has seen, and there are usually major changes between what Evocati first sees, vs what eventually gets released to everyone else.
I totally get that. I’m just disappointed that such obvious issue made it through when this feature was suppose to release like two months ago (a bit less if we include the move to a point patch). I thought it was confirmed we’d be able to carry the guns but I’m to lazy to search through the info to check. Well, not like it matters anyway.
I know in Pyro there was a mission where it would take you to a hangar (that you could normally take off from) and you would have to fight off some gang. So the tech is there to be able to revoke armistace at a hangar level.
However, I was talking to an org-mate who is in Evocati, and he was mentioning how he could see the shadow of another player in his persistent hangar and hear the industrial engines of the other player’s ship.
So it sounds like they’ve somehow layered the hangars on top of eachother (sharing the same space but different dimension) which might complicate armistace removal (unless you just remove it for everyone in that area).
That’s not too surprising. Hangars are instanced but it wouldn’t make sense for them to be spawned in a randomized location. Most likely they just need to work on culling to fix things like that.
Armistice is (or will be) most likely assigned on a room level when the full version of instanced hangars comes so I wouldn’t worry too much. Well, that and the fact CIG is still planning to remove armistice zones entirely in the future.
You can equip them from one of the storage kiosks, but when calling them up from within the hangar (freight elevator). They come up, but there’s no way to actually pick them up besides using a tractor beam.
Luckily this is the very first implementation of what Evocati has seen, and there are usually major changes between what Evocati first sees, vs what eventually gets released to everyone else.
I totally get that. I’m just disappointed that such obvious issue made it through when this feature was suppose to release like two months ago (a bit less if we include the move to a point patch). I thought it was confirmed we’d be able to carry the guns but I’m to lazy to search through the info to check. Well, not like it matters anyway.
I know in Pyro there was a mission where it would take you to a hangar (that you could normally take off from) and you would have to fight off some gang. So the tech is there to be able to revoke armistace at a hangar level.
However, I was talking to an org-mate who is in Evocati, and he was mentioning how he could see the shadow of another player in his persistent hangar and hear the industrial engines of the other player’s ship.
So it sounds like they’ve somehow layered the hangars on top of eachother (sharing the same space but different dimension) which might complicate armistace removal (unless you just remove it for everyone in that area).
That’s not too surprising. Hangars are instanced but it wouldn’t make sense for them to be spawned in a randomized location. Most likely they just need to work on culling to fix things like that.
Armistice is (or will be) most likely assigned on a room level when the full version of instanced hangars comes so I wouldn’t worry too much. Well, that and the fact CIG is still planning to remove armistice zones entirely in the future.