Another thing I noticed is getting more common among RPG Horror Stories. When once it was common to see entitled players complaining the GM is not running the game like Matt Mercer runs on Critical Role, I have lately seen quite few stories where problem GM tries to use that to deflect criticism. It’s usually the type to be acting creepily towards women, both in and out of game, enjoying juvenile, overtly edgy humor and/or insisting of all kinds of bigotry for “historical accurracy”. And when the players confront him (as it’s almost always a guy) about it, he’s going to say something like “Stop sucking Mercer off, this is real D&D!” or “Go play at Matt Mercer’s table, if you don’t like it!”.

While, as usual, there is possibility these stories are fake, I can see these being true - the kind to engage in those specific behaviors is also the kind to grab on buzzwords or try to twist real problems to deflect criticism.

  • Diotima@ttrpg.network
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    7 months ago

    The edgelord DMs who say stuff like this tend to forget that D&D is in many ways meant to be a better world. Where slavery exists, for example, it exists as something that evil people do and heroes stop. If you’re participating, you’re not a hero; you’re the asshole the heroes are there to stop.

    Bigots exist in our campaign, but its because we utterly enjoy putting them in their place.

    • Archpawn@lemmy.world
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      7 months ago

      D&D has hell. It used to be that the fastest-reproducing races were also evil, sending more and more people to hell.

      Looking it up, the creators were Christian, so maybe they thought real life was even worse, but D&D was always intended as a crapsack world. If you want to play one that isn’t, great. Just be prepared to rewrite some major lore.

      • Diotima@ttrpg.network
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        7 months ago

        D&D generally is a game of heroism and hope. D&D’s hells aren’t the hell of out world, nor do devils serve the same role. Different settings have different themes (the style guides are useful for insight) but overall, heroism matters.

        And if one likes and gets power enough, one can even descend into the hells to punch the devil himself in the face.

        • Archpawn@lemmy.world
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          7 months ago

          I’ve heard campaigns don’t usually make it to a very high level. How often do you kill the evil gods and free the souls in the lower planes?

          • Diotima@ttrpg.network
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            7 months ago

            Depends! 5E is broken at higher levels so rarely there. I’ve had a few complete campaigns in older editions though; a group with insanely high levels completed the Throne of Bloodstone and another custom campaign closed out after saving reality itself. As for killing gods, once. One of our PCs ascended to godhood too. For the hells, that’s never been an overall goal. Freeing good souls, yes.

            • Archpawn@lemmy.world
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              7 months ago

              So in short, it’s a crapsack world, and campaigns rarely involve fixing it?

              There was a campaign that Puffin Forest did where there was a treaty between celestials and fiends that was stolen reigniting the war with the intent that the upper planes would win. But the guy who did that was the antagonist. The players were trying to preserve the status quo.

              • Diotima@ttrpg.network
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                7 months ago

                Maybe in your campaigns, but that’s absolutely not how the FR are designed. But, don’t take my word for it. Per the official FR style sheet:

                “The Forgotten Realms is a hopeful setting. The good guys will eventually win. … While not every moment of a story or image in art should be hopeful (the villains need their time in the spotlight, and bad things do happen), keep this tone in mind.”

                • Archpawn@lemmy.world
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                  7 months ago

                  They don’t even have stats for the gods. The only way players could win in a way that fixes the cosmology involves heavy homebrew.

                  I think when they said “the good guys will eventually win” they meant like stopping this particular big bad from doing whatever they’re trying to do. Not that they’ll replace the gods, make sure every afterlife is paradise, and find a cruelty-free alternative to the Wall of the Faithless.

      • TheGreatDarkness@ttrpg.networkOP
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        7 months ago

        You are already rewriting the lore as you speak. First of all, always evil races do not go to hell, they go to domains of their gods. Hell is for people who signed a pact or no one else wanted. You’re full of shit

        • Archpawn@lemmy.world
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          7 months ago

          I see. I didn’t realize the domains of evil gods were pleasant places to be. What are they like?

          I was using “hell” abstractly to mean any bad afterlife. I didn’t know they actually had one called that.

          • Diotima@ttrpg.network
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            7 months ago

            In the Forgotten Realms, there are nine layers of hell. What the domain of an evil god is like are as varied as the many gods. But they’re not designed for punishment; what sense would that make?

            • TheGreatDarkness@ttrpg.networkOP
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              7 months ago

              Precisely. In grander lore Nine Hells is composed off souls Devils basically stole from the Gods and all worshippers of gods, even evil ones, go to their type of heaven. And if that heaven looks like hell, that just tells you this god has some freaks for worshippers.

  • Aielman15@lemmy.world
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    7 months ago

    Back in the time of Reddit, I saw someone complaining because, after joining a table that expressively required only good-aligned characters, he couldn’t buy slaves at the market.

    His logic was that slavery is not morally wrong by itself, and that he would treat the slave well.

    He got tons of upvotes for that one, and I lost yet another small speck of trust in humanity.

    EDIT: Ha! I still had the screenshot saved somewhere. Now you too can rejoice in hearing sane and balanced argumentations such as “I planned to be a good owner to them, like a good person in the pre-civil war era might do”. You’re welcome.

    At least I misremembered the number of upvotes. He got a few, but not many (although, because of how Reddit works, it’s not possible to separate upvotes from downvotes, so he could’ve gotten a lot of downvotes and an even greater number of upvotes). Granted, the fact that that comment was in the positive still makes me sad…

    • agamemnonymous@sh.itjust.works
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      7 months ago

      Idk, I think that might be a bit of an overreaction and a missed opportunity. He has a good point about being from that town and slavery being a normal part of his life growing up. That could’ve turned into an interesting in-character exploration of cultural moral standards: genuine confusion about what’s wrong with being a “good” slave-owner, maybe a conversation about how easily freed slaves are re-captured, it could turn into a whole revelation for the barb that culminates in a quest to dismantle the entire slave trade.

      Obviously we’re missing some context, and it’s possible that the player exhibited problematic behavior, but personally I don’t think the scenario is itself that bad. Just sounds like a barbarian from a slave-trading society role playing their character. Some would argue that eating meat would be likewise incompatible with a good-alignment, but our culture sees no fundamental moral objection to slaughtering animals.

  • AnarchoSnowPlow@midwest.social
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    7 months ago

    Used to be, gm rule 1 was “everyone should be having fun”

    I, and it’s been awhile, have changed my personal rule 1 to “every player has autonomy”

    Nobody came to watch your one person play, it’s a group storytelling game, if it’s not collaborative you’re doing it wrong.