I like the dice concept. I like the threads of fate concept and I like the marionette concept. I feel like all three at once is a bit of a miss, but I am excited to use the frame. The umbrella gun seems fun too.
I mean dice and marionettes are also classicaly associated with fate (There are even 5 dice as five fates in her kit) so its really just one concept. I do worry that DE are counting this as a ‘spider frame’ though given that spiders are also associated with both fate and threads.
Oh I agree. I would have just liked a bit of a standalone marionette or standalone gambler because both concepts appeal to me so much.
I’m not sure what I’m looking at in terms of her powers. Is one of hers to copy a random power?
There’s an introductory video, but basically:
- Passive: Koumei rolls 5d6 on every ability. If she gets three sixes, the ability powers up. One of her weapons also gets status procs, with the enchantment jumping weapon to weapon.
- 1: Koumei spreads some string around, dealing a random status at some interval to enemies touching strings. Three sixes means the strings inflict every status.
- 2: Koumei gets a challenge with a curse attached. Once she does the challenge, she gets a Duviri decree. Stacks infinitely, but they said they might change it. Triple sixes skips the challenge and awards the decree immediately.
- 3: (Helminth). Koumei gets some charms that randomly turn incoming damage into healing. Three sixes gives her complete invulnerability for the duration.
- 4: Stacks status and CCs enemies in a cone. Three sixes maxes out the status stacks and turns it into a radial ability.
Thanks. This is better than what I thought it was… random power would’ve sucked so much.