(But it’s also heavily on sale right now, for $15 - https://store.steampowered.com/app/526870/Satisfactory/)
Personally, I don’t mind at all. For one I bought it at $30, but also I have 2,000 hours logged. Per hour that’s a cost of $0.02 per hour (at the new price) if I had bought it at $40. I’m all for calling out studios like ubisoft for being greedy, but coffee stain has done a very fair job with Satisfactory IMO, and they very well deserve $10 more for the game.
That being said, go pick it up now for $15
So like an early access game that requires constant work to fix bugs and add content?
Even you said that Minecraft did the same (and I’m sure I can find plenty of early access games that did the same).
As I said you’re just mad that they’re being honest, you’re angry that inflation is a bitch and you would prefer that some sectors pretend it isn’t, that makes you unable to analyze the situation objectively so you keep contradicting yourself. But I’m the one arguing in bad faith somehow.
I’m done here, goodbye!
No, not like that. Maintaining a massive service like Netflix isn’t comparable to updating and bug fixing an indie project.
I’m specifically referring to using inflation as a cover. I’ve said multiple times that it’s fine for these projects to increase the price if they feel they’ve added enough content to warrant it. That’s what Minecraft did.
That used inflation as an excuse to increase an existing game’s price? Go for it.
Either way, the fact that only two indie games in the entire industry are the only two to do this sort of proves my point. Sooo why would I be angry? Hell, I already own Satisfactory lol. But oh well, good luck to ya.