In my experience with standalone EXE installers and Lutris, the problem is often that Lutris just guesses wrong the name of the game executable after installation is done or can’t even guess it.
Personally, every single time I had a problem of installing a game with Lutris from an EXE installer and when starting it afterwards the game goes to “Running” (see the left top list) and then quickly ends with no error, it’s Lutris having guessed the game launch EXE incorrectly.
Having started with using Lutris’ GoG integration first (were an install script generally takes care of all that) and only later moved to standalone EXE installers, I can see how one would lose hope on the whole thing if they started with the installers since so far for me almost all of such installations failed to give me something that just runs without tweaks afterwards, and for almost all of them the problem was Lutris picking up the wrong launch EXE or even having no launch EXE at all (which gives you a small and easy to miss warning in the Lutris install log at the end of installation).
If you still can, go and check in the game configuration in Lutris for one of those games (it will be in a tab with only a handful of option, not in the last tab with a ton of obscure options) if the launch EXE is present and correct.
The version of Lutris I installed used a file opening GUI to select the exact EXE to run. I was using simple unzipped folders, not installers.
Even if the fault of the game in question ends up being simple:
It’s not fun to correct that fault on every single game I run
It could be a slightly different fault on every single game
I am fine with one-time setup configuration for my OS to get preferences right, devices working, and settle myself to my steady workflow. I am not okay with doing laborious one-time setup for every single game I ever try.
Oh yeah, it’s still not at the same level of ease of use as Windows.
It’s massivelly better if compared to the old days in Linux and, curiously, it’s easier for those who in Windows were never “sophisticated” user that did not relly on store frontends to manage the installation for them, but if you’re the kind of user of Windows that does actually know what folders and executable files are, it’s more complex to get going than in Linux.
Curiously in my experience even Linux native games are way more complex to get working in Linux that the Windows equivalent are in Windows (or even Linux: I have at least one game were the Windows version installs almost flawlessly in Linux whilst the Linux version is a “missing library” nightmare), unless they’re recent enough that they come in something like Snap or Flatpack)
In my experience with standalone EXE installers and Lutris, the problem is often that Lutris just guesses wrong the name of the game executable after installation is done or can’t even guess it.
Personally, every single time I had a problem of installing a game with Lutris from an EXE installer and when starting it afterwards the game goes to “Running” (see the left top list) and then quickly ends with no error, it’s Lutris having guessed the game launch EXE incorrectly.
Having started with using Lutris’ GoG integration first (were an install script generally takes care of all that) and only later moved to standalone EXE installers, I can see how one would lose hope on the whole thing if they started with the installers since so far for me almost all of such installations failed to give me something that just runs without tweaks afterwards, and for almost all of them the problem was Lutris picking up the wrong launch EXE or even having no launch EXE at all (which gives you a small and easy to miss warning in the Lutris install log at the end of installation).
If you still can, go and check in the game configuration in Lutris for one of those games (it will be in a tab with only a handful of option, not in the last tab with a ton of obscure options) if the launch EXE is present and correct.
The version of Lutris I installed used a file opening GUI to select the exact EXE to run. I was using simple unzipped folders, not installers.
Even if the fault of the game in question ends up being simple:
I am fine with one-time setup configuration for my OS to get preferences right, devices working, and settle myself to my steady workflow. I am not okay with doing laborious one-time setup for every single game I ever try.
Oh yeah, it’s still not at the same level of ease of use as Windows.
It’s massivelly better if compared to the old days in Linux and, curiously, it’s easier for those who in Windows were never “sophisticated” user that did not relly on store frontends to manage the installation for them, but if you’re the kind of user of Windows that does actually know what folders and executable files are, it’s more complex to get going
thanin Linux.Curiously in my experience even Linux native games are way more complex to get working in Linux that the Windows equivalent are in Windows (or even Linux: I have at least one game were the Windows version installs almost flawlessly in Linux whilst the Linux version is a “missing library” nightmare), unless they’re recent enough that they come in something like Snap or Flatpack)