Very surprising. The game looked like it had a lot of potential and could’ve been the most popular sims alternative, but it’s suddenly been cancelled.

    • OsaErisXero@kbin.run
      link
      fedilink
      arrow-up
      2
      ·
      5 months ago

      Endless DLC is literally the paradox business model. I happen to find it an acceptable compromise for continuous development of the games I like, at least the way paradox does it, but lets not pretend like this was going to be different from a business model perspective.

      • greenskye@lemm.ee
        link
        fedilink
        English
        arrow-up
        2
        ·
        5 months ago

        My problem with endless DLC isn’t the cost, but the fragmented result of each ‘feature’ needing to stand separately and not interact with any other DLC feature. You end up with some really janky gameplay where nothing works intuitively and the stuff you can implement is all hurt by those limitations.

        Not to mention the sheer code hell that all this results in with an exponential increase in possible install states to account for. Which the devs just give up on and the game becomes a little buggier with every new expansion.

        Honestly think they should move to a sort of MMO model. Charge for the most recent expansions and older DLC eventually gets merged into the base game. Cuts down on complexity and most of your sales will happen in the first year anyway.

        • Alxe@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          5 months ago

          While PDX-published games may suffer from the decouplement of features between DLCs, at the very least PDS-developed games have a built-up expertise when it comes to managing this.

          As for MMO model, it’s a hard sell because purchased things get made “free” for new comers. It’s one of the crux that EU4 faced when they rolled many DLC features into the base game.

        • skulblaka@startrek.website
          link
          fedilink
          English
          arrow-up
          1
          ·
          5 months ago

          I mean, you say that, but a new player looking to get into Stellaris or CKII is looking at a $300 bill if they want all the content. In fact that’s what prevented me from getting into Stellaris, I own the base game, but when I discovered I’d need to shell out an additional several hundred dollars, even during a sale, for not only new species but just for base game mechanics, I stopped in my tracks.

          Compare with Civilization, I own Civ V and Civ VI and all the released content for each, pretty sure I bought each of those for less than $20.

          • Buddahriffic@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            5 months ago

            I did see an announcement earlier this year that they were folding some DLC into the base game for either CK3 or HoI4 because it was difficult to balance the game with all of the different DLC permutations possible. I think it would be smart of them to do this in general, maybe after a DLC is past a certain age, pull it into the base game.

      • Echo Dot@feddit.uk
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 months ago

        Paradox DLC tends to have quite a bit of content in it though. Certainly more than EA tends to give you.

        • Kraiden@kbin.run
          link
          fedilink
          arrow-up
          1
          ·
          5 months ago

          Lol, I’m not sure I’d describe it as anime, but I understand what you mean. Personally I quite like the aesthetic of it. It makes them feel just the right amount of fake to me that I won’t feel bad deleting the pool ladder. I can totally see how it would bug you though. Hopefully it’ll be easy to mod out, or at least turn down.