Hello, stalkers.

S.T.A.L.K.E.R. 2: Heart of Chornobyl is getting a first patch during the week to come — both on PC and Xbox.

The game has been out for several days now (it’s still surreal to say that), and we’ve been following your feedback in all possible forms carefully. To the more than one million stalkers in the Zone, thanks for playing — that means the world to us.

We are sure you have things to handle in the Zone, but so do we.

The following update will include:

Crash Fixes, including:

  • Issues and memory allocation failures, which previously caused the game to exit unexpectedly, particularly around rendering, skeletal meshes, and quest-related cutscenes.

Main Quest Progression Fixes, including:

  • Several bugs blocking the main quest progression, NPCs getting stuck in objects, incorrect quest markers, and issues with quest cutscenes.
  • Revision of the main quests (like Visions of Truth or A Minor Incident) to ensure smooth transitions, avoiding rare cases of players not being able to proceed further.

Gameplay & Balance Adjustments, including:

  • Fixing the price of the weapons with upgrades installed compared to their value without attachments.
  • NPCs behavior, including the way they act when lacking a shelter during the Emissions.

Cutscenes & Visual Fixes, including:

  • Rarely missing facial animations, misplaced NPCs, and visual inconsistencies like detached heads and clothes clipping.
  • Quality and stability improvements of the visual effects.

Softlock Fixes, including:

  • Issue where players were unable to close the trade screen after putting ammo in a wrong slot while playing on a gamepad.

User Interface Improvements, including:

  • Quest notifications now showed correctly during dialogues.
  • Corrected texts and missing interaction prompts.

Noted to be addressed in future updates:

  • Analogue sticks dead zones bugfixes.
  • A-Life system bugfixes.

We want to reassure you once more that we will make every effort to constantly improve your S.T.A.L.K.E.R. 2: Heart of Chornobyl experience. We are truly grateful for your feedback and suggestions for improvement.

Your GSC Game World team.

  • MojoMcJojo@lemmy.world
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    26 days ago

    Too be fair, this was made during COVID and the invasion of their country. But the fact that it resembles the bug addled quality of every other AAA games released that were not developed during an invasion speaks volumes.