minnix@lemux.minnix.dev to RetroGaming@lemmy.worldEnglish · 2 days agoPublishers are absolutely terrified "preserved video games would be used for recreational purposes," so the US copyright office has struck down a major effort for game preservationwww.gamesradar.comexternal-linkmessage-square147fedilinkarrow-up1923arrow-down12cross-posted to: libre_culture@sh.itjust.worksgames@sh.itjust.worksgames@sh.itjust.worksgaming@beehaw.org
arrow-up1921arrow-down1external-linkPublishers are absolutely terrified "preserved video games would be used for recreational purposes," so the US copyright office has struck down a major effort for game preservationwww.gamesradar.comminnix@lemux.minnix.dev to RetroGaming@lemmy.worldEnglish · 2 days agomessage-square147fedilinkcross-posted to: libre_culture@sh.itjust.worksgames@sh.itjust.worksgames@sh.itjust.worksgaming@beehaw.org
minus-squarethatKamGuy@sh.itjust.workslinkfedilinkEnglisharrow-up6·2 days agoNot in any way defending Nintendo - seriously, fuck them, I will pirate their entire catalogue and not feel one iota of guilt. But, what mix of those 87% of games no longer commercially available fall into one of these three categories: yearly releases of game franchises (e.g. FIFA/NFL/NHL/NBA ‘94, ‘95, ‘96 etc.) unofficial releases (e.g. bootleg Christian NES carts) impossible to re-release 1:1 due to music licensing issues (anything with EA TRAX, Vice City/San Andreas etc.) So I guess what I’m asking is, what percentage of those games aren’t economically viable to resell, or are stuck in licence limbo?
Not in any way defending Nintendo - seriously, fuck them, I will pirate their entire catalogue and not feel one iota of guilt.
But, what mix of those 87% of games no longer commercially available fall into one of these three categories:
So I guess what I’m asking is, what percentage of those games aren’t economically viable to resell, or are stuck in licence limbo?