• Lemminary@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    4 months ago

    The biggest tragedy is when these projects aren’t opened up for the community. OSS would welcome this immensely.

    • nyankas@lemmy.ml
      link
      fedilink
      English
      arrow-up
      1
      ·
      4 months ago

      Although I’d love to see that happen more frequently, this is simply not realistically doable for most commercial games.

      Almost all of them use licensed third-party libraries which are integrated deeply into the game’s code base, but which can’t legally be distributed as part of an open source project. So in order to be able to open source a modern commercial game, you’d have to put in quite a lot of work finding all of your code integrating with commercial libraries and either replacing or removing it. And if that’s not enough, you’d probably have to have your (expensive) legal team check the entire code base for any infringements just to be on the safe side.

      All that work for no monetary gain just isn’t a very good business case. So, unfortunately, I wouldn’t expect a lot of modern games to be open sourced any time soon.

      • pkmkdz@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        edit-2
        4 months ago

        And assets, don’t forget assets. If you use any bought assets from assets stores (Unity / Unreal, heck even textures from textures.com), the licenses don’t allow you to redistribute those in raw form.

        Even if you’re using only things you have copyright to, it’s still not a good idea to license it under same terms as code. Code licenses =/= art licenses

  • Trainguyrom@reddthat.com
    link
    fedilink
    English
    arrow-up
    1
    ·
    4 months ago

    Is Paradox doing okay? They own several franchises I care quite deeply about so I certainly hope this is a good decision cut their losses and not deliver a dud and not cost cutting to shore up worsening finances

  • bionicjoey@lemmy.ca
    link
    fedilink
    English
    arrow-up
    1
    ·
    4 months ago

    It’s kind of wild that the game went from being 4 months away, to a year away, to cancelled. I was very willing to believe they just needed more time. I’m used to thinking that if a game is at the point where the studio is advertising it for release in a few months, it’s impossible that the project would get completely shitcanned. Why were they advertising it and putting up a steam store page if it was still so up in the air?

  • BudgetBandit@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    0
    ·
    4 months ago

    I think sims player are desperate enough to have paid $ 80 for this game in pre-alpha.

    Just add mod support and release it unfinished. It’s Paradox - a triple A studio - it’s expected to be a buggy, unfinished mess.

    • Corroded@leminal.space
      link
      fedilink
      English
      arrow-up
      0
      ·
      4 months ago

      That’s kind of like Tiny Life. It is similar to the Sims but with retro graphics. Lots of people bought it as soon as it hit early access when a lot of core things were missing.