• jet@hackertalks.com
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    4 months ago

    That’s no way to treat role playing space pirates

    This actually might be a good use case for a proof of steak open ledger, kind of like a cryptocurrency, but no crypto required.

    Every item in game would have a chain of custody to an origination event, duplicates would be trivially obvious, you could see where bugs are duplicating things, or at least the time they got duplicated.

    Incrementing and integer in a database is fine, and efficient, but but when you start to make it a currency, then you have fungibility issues and chain the custody issues like we’re seeing now.

    Obviously this can always be addressed by writing perfect code and accounting for every origination in the code, but if the programmers aren’t perfect, moving to a ledger makes more sense

    • Sanctus@lemmy.world
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      4 months ago

      Something like this would just be cool for MMOs with craftabke items. People.could confirm you made it and now you’re a virtually famous item designer or blacksmith or whatever.

      • Cyberspark@sh.itjust.works
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        4 months ago

        Except it’s a ledger, not a db. Devs can’t alter the ledger, only provide transactions. You get scammed by a player, someone hacks your account and steals your stuff. The devs might be able to give you replacement stuff, but they can’t take it from the hackers or who you traded to.

        This gets worse with crypto where each item is unique. The devs can’t then just make more money/items to replace your loss.

        There’s a good reason why databases are used