For years I’ve had a dream of building a rack mounted PC capable of splitting its resources to host multiple GPU intensive VMs:
- a few gaming VMs
- a VM for work that can run Davinci Resolve and Blender renders
- an LLM server
- a Stable Diffusion server
- media server
Just to name a few possibilities…
Everytime I’ve looked into it, it seemed like the technology just wasn’t there yet. I remember a few years ago Linus TT took a shot at it, but in the end suggested the technology (for non-commercial entities) just wasn’t in a comfortable spot yet.
So how far off are we? Obviously AI focused companies seem to make it work, but what possibilities exist for us self-hosters who might also want to run multiple displays in addition to the web gui LLM servers? And without forking out crazy money for GPU virtualization software licenses?
The technology has “been there” for a while, it’s trivial do setup what you’re asking for, the issue is that games have anti cheat engines that will get triggered by the virtualization and ban you.
Which games do that? Running pasthrough gpu on windows for destiny and halo at least gave me 0 issues for years
Anything using vanguard such as valorant and league of legends, battleye such as pubg, destiny 2, and rainbow 6 siege, and easy anti cheat such as fortnight blocks virtual machines. Vanguard is especially bad because it will not allow to run the game with Intel-VT/AMD-V enabled even if you are running bare metal as of its last update.
this just makes me wanna install bare-metal goody-2-shoes windows and cheat using a 5$ arduino
I’m surprised, I was pretty sure anything with Battleye flat out rejected virtualization.
I thought Destiny used Battleye but I must be mistaken on one of these points.