Eurogamer revisits some of its favourite games from 2024, and what makes them great. Here, we look the transformative water block in Zelda: Echoes of Wisdom.
Yeah, some battles got really tedious. Additionally once you have a couple key echoes there wasn’t really much puzzle element anymore, everything felt solvable with two or three echoes.
Never even finished it because it felt so repetitive. Personally I think the “openness” of the world was a detraction. Part of the fun of zelda/metroidvanias is finding out how new skills expand the map and also help make puzzles progressive. By opening up the map all puzzles default to generic solutions.
Yeah, some battles got really tedious. Additionally once you have a couple key echoes there wasn’t really much puzzle element anymore, everything felt solvable with two or three echoes.
Never even finished it because it felt so repetitive. Personally I think the “openness” of the world was a detraction. Part of the fun of zelda/metroidvanias is finding out how new skills expand the map and also help make puzzles progressive. By opening up the map all puzzles default to generic solutions.