User Monomyth posed an interesting question on the Traveller discord that I wanted to replicate here:
hi team, just a quick discussion based question with no right answer; if youre running a game, and the players decide to veer off course into something completely out of left field (such as going to a planet you do not have prepped), is it appropriate to come up with some “delaying issue” so you can have it ready for next session?
Transposing to other settings: what do you do when the players go off-script?
I can summarize some answers we’ve got on that server, but I don’t want to prime your answers from the start.
My personal preference is to not write adventures with a highly specific script. I tend to put a lot of thought into the major NPCs (including villains) and their motivations and resources, locations, and just general worldbuilding. When I plot a game session, I think of interesting situations the PCs get into without bothering to come up with any specific outcome - as far as I am concerned, writing the ending to the story is the players’ job.
And if I manage to get into the proper frame of mind for the NPCs, then I can easily react to whatever it is the PCs end up doing. So I don’t have much of a script to begin with.
However, at the end of each session, I will ask the players: “What do you plan to do next?” This way, I can come up with some initial situations the PCs will have to face, and be able to improvise from there.
If the PCs come up with something completely out of context, and if I can truly find no way to improvise out of it, then it is legitimate to say: “Okay, I didn’t prep for this - let’s take a break and continue at the next session!” But that is rare.
Traveller Discord?
As the others have said, I just straight talk with my players. I don’t mind if they take a different direction and I honestly enjoy when they take the initiative to do what they want. I don’t try to force them back onto the railroad track, but I will save bits of whatever they would have encountered for later (especially if I’ve already prepped it!).
If, however, they are taking that exit because I gave them the wrong directions, I will try to get them back on track. I don’t consider this railroading, but nudging them in a direction. My players are willing participants in the adventure, but they don’t always pick up subtle clues. If they need some more-obvious direction, I try my best to do that without taking away their freedom of choice.
Traveller Discord?
Yeah. There’s a very active Discord server for Traveller and all it’s variants: