• 2 Posts
  • 23 Comments
Joined 4 months ago
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Cake day: April 22nd, 2024

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  • Regular Slackware user here.

    The biggest reason I use Slackware personally is that it’s the only distro I’d consider a “full system” out of the box. What that means, is that I install it, and I don’t really install much outside of the repos.

    For example, the kde set comes with pretty much every KDE app. I do mean all of them. With other distros, I either have to go hunting for what packages are named what in the repos and spend hours getting everything setup and installed. While on Slackware, I pick the partitions, install, and I have a full desktop with everything I could possibly need.

    Some would say “Oh, but that would take a lot of disk space.”, and funny thing about that, is with BTRFS compressio enabled. A full install of Slackware is only 4gb =P






  • I bought it back when it was in early access. The main hate is how long it took to develop, and how many bugs it has/had.

    The most recent time I played it, about a year and a half ago. You were able to wheely a motorcycle up a skyscraper. Zombies would randomly clip through things, the physics would bug out and loot on the ground would kill you from nudging it, sometimes you were able to just ride through buildings, and the multiplayer lag was abysmal. Just to name a few things.

    I could go on, but for a game that’s been in development for 10 years, it barely shows it.











  • Until recently, that “support” had been a barely supported forks of the linux kernel that were barely updated, and was so locked down that custom rom support was a pipedream on snapdragon processors. Which to be fair, is par for the course on most ARM chipsets (It’s the reason you see a lot of custom roms for android have extremely old and outdated kernels)

    I’m glad to see more ARM companies moving towards working with upstream projects, and not just making working on their stuff a PITA to protect “Trade Secrets” or some bullshit like that.