![](https://lemmy.sdf.org/pictrs/image/e1f1c605-5f1e-4eb1-9604-1d1b8e2937a6.png)
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You’ll also be probably shocked to hear that i’m a Slackware user in their 20’s =P
Been using Slackware going on 3 years now.
You’ll also be probably shocked to hear that i’m a Slackware user in their 20’s =P
Been using Slackware going on 3 years now.
KDE was an example, but a lot of other things come out of the box with Slackware. And of course, that package isn’t a thing that comes out of the box.
Regular Slackware user here.
The biggest reason I use Slackware personally is that it’s the only distro I’d consider a “full system” out of the box. What that means, is that I install it, and I don’t really install much outside of the repos.
For example, the kde
set comes with pretty much every KDE app. I do mean all of them. With other distros, I either have to go hunting for what packages are named what in the repos and spend hours getting everything setup and installed. While on Slackware, I pick the partitions, install, and I have a full desktop with everything I could possibly need.
Some would say “Oh, but that would take a lot of disk space.”, and funny thing about that, is with BTRFS compressio enabled. A full install of Slackware is only 4gb =P
Legacy Support for old Automation Scripts (Script expecting to press e
rather than m
)
sonic spring noise
If you go down the VPS route, a headscale server on a cheap $3.50 VPS would be the way to go. Wouldn’t even have to deal with IP addresses at that point, while still being able to self-host all your services, with the cheap VPS being a glorified switch/firewall.
I bought it back when it was in early access. The main hate is how long it took to develop, and how many bugs it has/had.
The most recent time I played it, about a year and a half ago. You were able to wheely a motorcycle up a skyscraper. Zombies would randomly clip through things, the physics would bug out and loot on the ground would kill you from nudging it, sometimes you were able to just ride through buildings, and the multiplayer lag was abysmal. Just to name a few things.
I could go on, but for a game that’s been in development for 10 years, it barely shows it.
They’re moving to ZIP Disks!
Follow this, it’s a known issue, but is fixed in the bleeding edge branch of Proton: https://github.com/ValveSoftware/Proton/issues/7486#issuecomment-2174772421
Eh. 1.1 made it as easy as running a command on both machines (A lot like how Tailscale does it)
It’s a shame Tinc hasn’t had a release, because 1.1 made it much easier to set up, and is what I used before switching to Headscale. I’d actually go back to it if 1.1 got officially released =P
Believe it or not, since the last patch where it got the damage buff, it’s great on bots now. I use it to clear groups of heavy devastators and scout striders. The most I killed with one airburst is probably around 12 heavy devastators =P
Great for crowd control!
Shortest code in the game
sad orbital airburst noises
Patch Notes:
Known Issues:
/joke
Until recently, that “support” had been a barely supported forks of the linux kernel that were barely updated, and was so locked down that custom rom support was a pipedream on snapdragon processors. Which to be fair, is par for the course on most ARM chipsets (It’s the reason you see a lot of custom roms for android have extremely old and outdated kernels)
I’m glad to see more ARM companies moving towards working with upstream projects, and not just making working on their stuff a PITA to protect “Trade Secrets” or some bullshit like that.
Flamethrowers can be pretty good at choke points, but it’s situational
EAT is great against bots, especially on the heavy units like the Tank, Gunships, and Hulks
With the recent patch, primaries are actually able to deal with the light and medium armor guys now, so no more wasting EATs on Heavy Devastators too! (I just shoot their gun off with my primary)
Only for 3rd party repos, but for main updates, I use
slackpkg
since it automatically prompts me for updating configs and all that.