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Cake day: July 6th, 2023

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  • Pick the heroes that work best for you! Also in the first few days, Overwatch: Classic will play with the No Hero Limits rule as the original release didn’t enforce hero limits. So you can have up to six of the same hero for any meme comp you want. After that, we will enable single hero limits for the remainder of this first Overwatch: Classic event.

    Yeah you are right. So few days of meme comps and then instalock comps with 5 DPS and 1 SUP. People will notice the “real” OW Classic. Gonna play anyways, just for the nostalgic feelings. lol







  • TANK

    Orisa

    • Base health increased from 125 to 175.
    • Base armor reduced from 350 to 300.

    Energy Javelin

    • Damage reduced from 80 to 70.

    Fortify

    • No longer reduces Fusion Driver heat generation.

     

    Ramattra

    Pummel

    • Reverted to pierce barriers again.
    • No longer deals critical damage to barriers.

     

    Wrecking Ball

    Quad Cannons

    • Ammo increased from 80 to 100.

    Grappling Claw

    • Duration increased from 6 to 8 seconds.

    DAMAGE

    Sombra

    Hack

    • Now exits stealth when hacking an enemy target.

    Translocator

    • Deleay befor entering stealth reduced from 0.5 to 0.33 seconds.
    • Fade in time reduced from 0.3 to 0.15 second.

    EMP

    • Ultimate cost reduced by 10%.

    SUPPORT

     

    Juno

    Orbital Ray

    • Healing reduced from 100 to 85 health per second.
















  • Overwatch 2 x World of Warcraft

    Join the celebration as Overwatch and World of Warcraft unite the realms for a legendary crossover event! From September 17-30, dive into glory with Sylvanas Windrunner Widowmaker, Lich King Reinhardt, Thrall Zenyatta, and Diamond Magni Torbjorn Legendary skins - complete with iconic voice lines, emotes, and Plays of the Game inspired by WoW. Play now to unlock up to 8 free rewards and experience the magic!

    General Updates

    • Role Queue Mystery Heroes

    Competitive Updates

    • Competitive Drives

     


    HERO UPDATES

    GENERAL

    • Armor flat damage reduction decreased from 10 to 7 per impact.

     


    TANK

    Tank Role Passive

    Knockback resistance reduced from 40% to 25%.

    D.Va

    • Mech armor health reduced from 375 to 325.
    • Mech base health increased from 200 to 225.

    Orisa

    Fortify

    • Movement speed penalty reduced from 20% to 10%.

    Roadhog

    Take a Breather

    • Resource regeneration rate increased from 8 to 10 per second.

    Sigma

    Hyperspheres

    • Impact damage reduced from 25 to 15.
    • Explosion damage increased from 30 to 40.
    • No longer deals damage to self.

     


    DAMAGE

    Bastion

    Configuration: Assault

    • Spread reduced from 2.2 to 2 degrees.

    Configuration: Artillery

    • Ultimate cost reduced 12%.

     

    Cassidy

    Flashbang

    • Hinder duration reduced from 1.2 to 0.9 seconds.
    • Explosion damage increased from 45 to 75.

    Deadeye

    • Ultimate cost reduced 10%.

    Hanzo

    Storm Bow

    • Normal arrows are no longer affected by global projectile size increases.
    • Maximum damage increased from 120 to 125.
    • Time to fully charge increased from 0.72 to 0.87 seconds.
    Venture

    Explorer’s Resolve

    • Shield health gained per ability reduced from 40 to 30.

     


    SUPPORT

    Moira

    Coalescence

    • Damage per second increased from 70 to 85.
    Lifeweaver

    Thorn Volley

    • Maximum ammo increased from 80 to 100.

    Zenyatta

    Destruction Orb

    • Damage increased from 48 to 50.

    Orb of Discord

    • Cooldown per target reduced from 7 to 6 seconds.

     


    Map Updates

    CLASH

    • Fast Respawn after a point has been captured has been removed from Clash. We’ll be looking to implement an alternate version of it for Clash in the future.
    • Respawn times for defenders get reduced by 2 seconds for each segment the attackers secure in the final capture zone.

    FLASHPOINT

    • The initial boost of speed heroes receive when leaving the spawn has been increased in duration from 1 second to 2 seconds.
    • Increased maximum potential duration of the speed boost effect from 5 to 6 seconds.




  • New Hero – Juno

    New Core Game Mode - Clash

    New Clash Map - Throne Of Anubis

    Hero Mastery Updates

    • Hero Mastery Courses for Pharah and Zarya have been added.

    General Updates

    • Avoid As Teammate
    • Avoid List has been updated
    • Wave Respawn
    • Shop Updates - try out all skins in the practice range
    • Competitive Play Updates - Mid-Year Rank (soft) Reset

    Hero Updates

    Tank

    D.Va

    Defense Matrix

    • Maximum duration reduced from 3.5 to 3 seconds.

     

    Orisa

    Energy Javelin

    • Impact damage increased from 60 to 80.

     

    Zarya

    Particle Cannon

    • Secondary fire minimum damage increased from 47 to 55.
    • Secondary fire maximum damage increased from 95 to 110.

     


    Damage

    Echo

    Base health reduced from 250 to 225.

     

    Hanzo

    • Base health reduced from 250 to 225.

     

    Junkrat

    Frag Launcher

    • Projectile size is now reduced by half after the second ricochet.
    • Projectiles preserve slightly more velocity on ricochet.

     

    Sojourn

    Railgun

    • Primary fire weapon spread reduced from 2 to 1.6 degrees.
    • Critical hits now grant 10 energy.
    • Energy degeneration rate reduced from 33 to 15 per second after 7 seconds.

     

    Sombra

    Base health reduced from 250 to 225.

    Virus

    Impact damage increased from 25 to 35.

    Stealth

    Bonus movement speed increased from 45 to 60%.

     

    Torbjörn

    Developer Comment: This shift in armor health for Torbjorn is to increase survivability against the heroes which are most affected by armor’s damage reduction, such as Tracer.

    • Base health reduced from 250 to 225.
    • Base armor increased from 50 to 75.

     


    Support

    Illari

    Solar Rifle

    • Maximum ammo reduced from 16 to 14.

    Captive Sun

    Projectile environment collision size reduced from 0.15 to 0 meters.

     

    Juno

    • Juno has been added to the lineup.
    • Juno is now eligible for Competitive Play.
    • Base health reduced from 250 to 225.

    Mediblaster

    • Burst projectile volley rate of fire reduced from 34 to 28 shots per second.

    Pulsar Torpedoes

    • Damage and Healing impact increased from 75 to 85.
    • Heal-over-time reduced from 60 to 50 health.

    Hyper Ring

    • Deploy range increased by 3.5 meters.
    • Cooldown reduced from 16 to 14 seconds.

    Orbital Ray

    • Beam travel speed increased from 1.9 to 2.25 meters per second.

     

    Kiriko

    Base health reduced from 250 to 225.

    Kunai

    • Critical multiplier reduced from 2.5 to 2x.
    • Damage increased from 45 to 60.
    • Recovery time increased from 0.5 to 0.55 seconds.

     

    Lifeweaver

    Healing Blossom

    • Healing progress can now charge passively at a reduced rate.
    • No longer reduces movement speed when holding a full charge.

    Petal Platform

    • Duration only counts down while the platform is raised.
    • Platform now resets if no one is standing on it for 2 seconds.
    • Duration increased from 10 to 12 seconds.
    • Health reduced from 400 to 300.

    Rejuvenating Dash

    • Healing reduced from 60 to 45.

     

    Mercy

    • Base health reduced from 250 to 225.

    Caduceus Staff

    • Primary fire healing increased from 55 to 60 health per second.
    • Secondary fire damage boost increased from 25% to 30%.

     

    Moira

    • Base health reduced from 250 to 225.

    Biotic Grasp

    • Secondary fire damage increased from 60 to 65 damage per second.

     

    Lúcio

    • Base health reduced from 250 to 225.

    Sonic Amplifier

    Primary fire damage increased from 18 to 22.


    Hero Quality of Life Updates

    Support

    Juno

    Mediblaster

    • The weapon model visuals and firing sounds were updated to indicate when the weapon is at low ammo.
    • The heal sounds that play locally to the Juno player were updated to be more noticeable when healing allies closer to full health.

    Pulsar Torpedoes

    • The cooldown when the ability is canceled after no successful lock-ons has been reduced from 5 seconds to 2 seconds.
    • Line of Sight checks were improved to better find targets with hitboxes in view.
    • Added range forgiveness of an extra 5 meters on current targets that might move beyond the max 40 meters range.
    • The local cancel sound was increased in volume to be more noticeable for the Juno player.
    • The ally and enemy impact sounds were updated to be more noticeable for the Juno player.
    • Healing torpedoes have new impact visuals when hitting enemy barriers and when clipping near walls.

    Glide Boost

    • Now adjusts Juno better when she hits level architecture such as doorways.

    Hyper Ring

    • Juno players will now hear the initial Hyper Ring apply sound when entering their own ring for the first time.
    • The sound when re-entering the Hyper Ring was updated to be more noticeable.

    Orbital Ray

    • The Ultimate enemy voice line was updated in tone to better contrast the ally version.
    • The enemy version of the ray’s start sound was updated to be more noticeable.

     


    Map Updates

    Flashpoint

    • Passing through the spawn door barrier of your own spawn will apply a temporary speed boost to get to the capture point faster.
    • The speed boost is removed when taking or dealing damage.
    • The speed boost is applied by both the default and forward spawns.
    • The speed boost counts toward the existing movement speed bonus cap of 75%.

    Push

    • The Push bot collision has been updated so players cannot contest from certain high ground positions.

     

    General map & Mode updates

    • Updates to our map recency system to increase the frequency of new maps and modes at the start of each season.
    • Capture point outlines can now be seen through walls on Clash and Flashpoint when the capture point is unlocked.
    • Lighting scenarios are now randomized in Quick Play and Competitive Game Mode.


  • Hero Updates

    Tank

    Ramattra

    Nemesis Form

    • Cooldown increased from 7 to 8 seconds.
    • Base armor reduced from 100 to 75.
    • Base health reduced from 275 to 250.

    Zarya

    Particle Barrier

    • Shared cooldown increased from 10 to 11 seconds.
    • Duration reduced from 2.5 to 2.25 seconds.

    Projected Barrier

    • Shared cooldown increased from 10 to 11 seconds.
    • Duration reduced from 2.5 to 2.25 seconds.

    Damage

    Pharah

    • Base health reduced from 250 to 225

    Support

    Illari

    Healing Pylon

    • Cooldown increased from 12 to 14 seconds

    Captive Sun

    • Ultimate cost increased 12%

    Lúcio

    Sonic Amplifier

    • Knockback reduced by 10%