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Cake day: 2023年7月3日

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  • Maybe I’m just old, but I can’t stand how magic the " kyber" crystals are in the rewritten sequel canon. In older legends canon, there was no “the crystal chooses the Jedi blah blah blah” which really makes it seem incredibly religious. You could use nearly any focusing crystal in a lightsaber, and Jedi would often choose a crystal that is sentimental or meaningful to them. There was little to no magic, and lightsabers were cheap and simple to construct. It was more that no one but a force-user could bring a laser-sword to a laser-gun fight and not die immediately.

    I know I’m just not up with the times but I really loved old Star wars legends and how much emphasis it put on how these people who could use the force were normal people with exceptional abilities trying to interpret something much stranger and bigger than them (the force), and I feel like “kyber” crystals are a symptom of the very binary, new light vs. dark sequel canon which I find insanely reductive.

    So uh yeah, I know I’m just old but it really bothers me.

    P.S. Also isn’t the word “Kyber” just them bastardizing “Kaiburr” crystals (which were supposed to be rare lightsaber crystals)? I was pretty sure this was always the case.



  • It’s hard to extoll the virtues of my chosen system (Pathfinder2e) without comparing it to the issues of where I find 5e lacking.

    That said, what I love about 2e is the great encounter balance, almost every single “build” for a class is viable, and when you say “I’m playing a rogue” there are like 4 major types of rogues that all feel like they play differently instead of just some tacked on homebrew class. Adding free archetype rules (supported by the system creators themselves in their books) adds even more customizability.

    One of my favorite things is that PF2e makes it feel like it makes encounter design fun again; martials actually have more options than just walk up and attack repeatedly, spacing matters, defenses matter. Most classes have some sort of gimmick that makes them play differently. Been working with my girlfriend to make a swashbuckler for the game I am DMing, and the panache/bravado/finisher mechanics really excite us from a roleplay and gameplay standpoint.

    The three action system is way more flexible than the action/bonus action system. You can spend all 3 actions on a huge spell and burn your entire turn. You can move away from enemies to force them to burn an action or flank them to gain bonuses to attack for yourself and allies. You can apply debuffs using your main stats with actions like Demoralize, and still attack or move on your turn.

    You constantly gain feats, and they are what defines your character so much. No longer do you get a “choice” of an ASI or feat. You get ones every level. There are ancestry tests from your race, class feats, skill feats, archetype feats. They don’t just make you stronger, they instead give you more possible actions, give you unique traits, like being able to fight while climbing or use deception to detect when someone is lying instead of perception.

    Also, you can find every rule for free online @ Archives of Nethys. No more being gated by purchases outside of adventure paths.

    I could keep going, and I really want to extoll how awesome Golarion is, and the pantheon of gods, and everything. But I will stop here. Would happily answer anyone’s questions about the system, I love it. It gave me true passion for tabletop RPGs while DnD5e made me feel really mildly about it.













  • I find that FF16 (which might now be my favorite FF just for the moments and music) is a game of very high highs and very low lows, scored with an insanely incredible soundtrack that keeps me listening and remembering all the best moments over and over again.

    I find looking back on those moments as so much fun really helps me overlook the plethora of issues the game has, the relatively boring exploration and side quests, the lack of party members etc. Those are all damning for many people but I find the game strangely refreshing, and I found the combat simple but enjoyable. I honestly think the story is serviceable, but Ben Starr really brings incredible life to Clive, better than the character deserved honestly.

    All in all, I’ll never forget FF16. so for that reason alone it is one of my favorite FF games.



  • His younger years up until ~2007 are covered in “If Chins Could Kill: Confessions of a B-Movie Actor” and from 2007 to 2016(at least, I haven’t finished it yet) is covered in “Hail to the Chin: Further Confessions of a B-Movie Actor”.

    Edited it because the name of the second book was wrong. Sorry. Should be correct now!