How does it determine better results? oO
That’s the problem with most marketing. Unspecific, raising questions rather than answering them. Being vague and only positive-formulated rather than presenting information.
How does it determine better results? oO
That’s the problem with most marketing. Unspecific, raising questions rather than answering them. Being vague and only positive-formulated rather than presenting information.
Sounds interesting!
We’ve also used Godot. As for sound design, I voiced the sounds we put in - frog ribbiting, jumping, and tongue slurping :P
I can definitely see how Godot without scripting experience/expertise would be hard to get into.
I found the UI of Godot awful. And the entire node system quickly leads to a mess of mixed concerns in structuring logic and elements. As a software engineer I am mindful of structure and can - at least for myself - keep at restructuring when elements, logic, and relationships change, but I felt like the entire system was not guiding you to well-structured components concerns. The GDScript casing difference to C# and docs and the lack of braces for code blocks were to my dislike too.
That being said, Godot does have a lot of features and allowed us to move forward quite well. Just with occasional stumbling.
Wikipedia has an article on Polymer fume fever with some sources you may find more trustworthy or definite.
Sorry for the reply being so late :)
Yeah, game jams typically have a theme that is revealed when it starts, and then a limited time until submissions end. Can be a day, a weekend, or longer, even significantly. The one I participated in was two weeks, and concluded last Wednesday.
Our game Frogventure (more like a prototype anyway) is a side-scrolling jump-and-run. The jam themes were “Shadows and Alchemy” (which can be interpreted broadly and non-literally). You play as a frog and save tadpoles by collecting them and putting them in safe puddles. You run and jump. You eat insects to transform your abilities. Higher jumps, hiding under a leaf, tongue-grabbing.
My friend and I are actually both programmers, so that part wasn’t a problem for us. :) We didn’t have real gamedev experience. It was a lot of fun, very interesting, and surprisingly productive. It’s great how iterative and with visual and experienceable results it is. (Quite contrary to software development lol)
I was about to write I haven’t heard of Revita, but I own it on Steam. I haven’t played it yet.
Your game sounds like a lot of effort. Good luck :) Do you have any concrete planning or milestones you are tackling now?
What game engine are you using for it?
This. Yoku is a great game. If it piques your interest, play it!
Good to hear you have a few days off to recover :)
March is so far away still D:
That sucks.
Talks without any documentation is as if it didn’t happen.
Nothing.
I participated in a game jam, which ended wednesday. We submitted tuesday evening, in a satisfying state. It’s a prototype, it doesn’t have to be perfect, or complete, or thorough.
We die invest time, but I don’t consider it crunch.
Work has some high priorities but nothing immediate pressuring.
And private, no commitments or short term must either.
“snubs”?
I have no problem idea what that means. Even with the context.
What they’re doing now isn’t responsible.
Would it be responsible if every response would start with “I lie x % of the time but here’s my response:”?
It’s not the same kind of stealing as stealing an apple or meal. Those remove the product, the material in its entirety.
The only devaluation washing does is in wear. And even less directly in the initial investment not being paid back upon use.
That’s concerns outside of morals of course. But stealing products isnt equateable to stealing usage.
The reasons for this shift in budget away from funding Free Software and the NGI initiative seems to be an allocation of more funds for AI, leaving internet infrastructure by the wayside. Meanwhile, the EC has thus far declined to comment to share its official reasoning for striking this funding from its budget.
Investing into AI seems/feels more speculative and inefficient. I think you can get a lot more value by investing the same into actual, practical projects. Training AI, and training it well, is very expensive. And the gains or results are not necessarily even predictable, let alone certainly useful or used.
ooh, the soundtrack from the original - nostalgia
Releasing in August
For PC in the Epic Games store, not Steam.
https://store.steampowered.com/app/1118520/Paralives/
Planned Release Date: 2025
So how does the heavier-when-inflated bowling pin man work?
Usually from 9 to 5.
In 2011, a 75-year-old woman took all 2.9 million Armenians offline when she sliced through that cable with a spade near the Georgian village of Ksani. The woman, who was scavenging for copper at the time, was arrested but reportedly let go soon after because of her advanced age. She later told reporters: “I have no idea what the internet is.”
lol, what a great story
How do you keep a currently dead website you did not previously archive?
Mainly working on a game-jam game with a friend.
It’s been very interesting and quite fun. We’re using Godot. Progress is going well, despite our lack of previous experience.
notably
quoting the main, critical part: