• 2 Posts
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Joined 1 year ago
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Cake day: June 21st, 2023

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  • I’ve always hated it and thought it was a stupid untuitive mechanic that didn’t map to anything in real life. It also looks equally stupid in multiplayer when you see player character models spasm their way up a ledge during a crouch jump. It’s an old school mechanic that I am glad is going out of fashion due to better vault controls.

    like a simulation of pulling your legs up in real life.

    You don’t pull your legs up in real life though, you use your hands to vault onto something. You can’t just swap stances in mid air without holding onto anything. Even if you were talking about box jumps, like the kinds you normally do at a gym, it still isn’t anything remotely like a crouch jump. Also anyone doing a box jump in an actual combat situation just looks goofy.

    Any time a game explicitly has a tutorial for crouch jump, my immersion is completely broken. I am instantly reminded that it is a game.



  • Yeah, it’s amazing how upvoted the previous comment is. Just a bunch of idiots jumping on the web-hate bandwagon when even basic media players like Kodi have a tough time playing back video on the Pi.

    It just isn’t a very optimized device for video playback. The Pi 5 is actually a step backwards as well, providing only H265 hardware video decode which the web doesn’t even use.


















  • I don’t think its as mutually exclusive as you make it sound. Personally, I think showing that there’s a bunch of Linux users interested in buying and running games in general is helping out the Linux gaming scene, regardless of whether its a native port or not. We need to shortcut the chicken-and-egg problem of not having enough marketshare and I think Proton and Steam Deck have been instrumental in doing that and getting developers to even be aware of Linux. It’s a slow and steady march onwards, but I firmly believe one day we’ll have enough marketshare to start demanding native ports from non-indie game devs.