Performance parity? Heck no, not until this bug with the GSP firmware is solved: https://github.com/NVIDIA/open-gpu-kernel-modules/issues/538
Performance parity? Heck no, not until this bug with the GSP firmware is solved: https://github.com/NVIDIA/open-gpu-kernel-modules/issues/538
Yeah, it’s amazing how upvoted the previous comment is. Just a bunch of idiots jumping on the web-hate bandwagon when even basic media players like Kodi have a tough time playing back video on the Pi.
It just isn’t a very optimized device for video playback. The Pi 5 is actually a step backwards as well, providing only H265 hardware video decode which the web doesn’t even use.
My issue with skins is that it is completely immersion breaking. You have Homelander and Gaia running around Call of Duty now. It’s comical and just destroys my enjoyment of the game.
The skins get worse and worse because to continue the money machine they have to make more and more unique skins that just destroy the cohesion of the world they’ve built.
This. It all boils down to value for money. 5 dollars for a skin cosmetic is bullshit. 5 dollars or more for DLC with meaningful content is okay.
Some people have reported that installing the 32-bit version of mesa libva drivers makes it work for them? Might be worth a shot.
Thanks! So VRR works out of the box for you or did you have to do tweaks to get it to work? The answers on the Amazon page are conflicting, with the manufacturer saying VRR is not supported but some users saying it does. Don’t know who to believe.
Usually yes, but it doesn’t apply to BG3. The vulkan renderer is terribly broken ever since Patch 3.
They borked the Vulkan Renderer somewhere around Patch…3 I think? It used to be so performant, but now it runs only at 40-60fps on my Nvidia 3090 compared to the DX11 renderer which can render at 80-120 T_T
Valve should totally hook her up with one of those dev accounts that have access to games so she doesn’t have to pay for it themselves or get gifted them. She’s doing valuable work for the ecosystem.
Here’s the adapter I use: https://www.youtube.com/watch?v=-b6w814wXvc
Did you copy the wrong link? This was a random youtube video.
Good to hear that some adapters do work though. The lack of HDMI 2.1 basically prevented me from ever considering AMD, but if there are converters that work that certainly opens up my options.
Yeah, in a Reddit comment, Hector Martin himself said that the memory bandwidth on the Apple SIlicon GPU is so big that any potential performance problems due to TBDR vs IMR are basically insignificant.
…which is a funny fact because I had another Reddit user swear up and down that TBDR was a big problem and that’s why Apple decided not to support Vulkan and instead is forcing everyone to go Metal.
Do they support VRR though? Last I heard that was still an issue with these converters.
A lot of displays don’t support DP unfortunately. I have an LG C2 which is perfect for desktop use and one of the more affordable OLED screens out there, and it does not support DP. The PC monitor equivalent that uses the same panel is made by Asus, but that one has a $600 dollar mark up.
I’ve heard something about Apple Silicon GPUs being tile-based and not immediate mode, which means the Vulkan API is different compared to regular PCs. How has this been addressed in the Vulkan driver?
The problem with PeerTube is that there’s no built-in way for creators to get paid. If there are no ads or sponsors, then the only alternative is some kind of value for value system like what Podcasting 2.0 has. Until some kind of well integrated funding system gets built for PeerTube, creators really are not going to be incentivized to publish stuff on the platform.
I’ve always hated it and thought it was a stupid untuitive mechanic that didn’t map to anything in real life. It also looks equally stupid in multiplayer when you see player character models spasm their way up a ledge during a crouch jump. It’s an old school mechanic that I am glad is going out of fashion due to better vault controls.
You don’t pull your legs up in real life though, you use your hands to vault onto something. You can’t just swap stances in mid air without holding onto anything. Even if you were talking about box jumps, like the kinds you normally do at a gym, it still isn’t anything remotely like a crouch jump. Also anyone doing a box jump in an actual combat situation just looks goofy.
Any time a game explicitly has a tutorial for crouch jump, my immersion is completely broken. I am instantly reminded that it is a game.