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Cake day: July 1st, 2023

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  • There was a mod for XCOM: Enemy Unknown called Long War that included an option for weapon breaking. After every battle there was a chance that equipment on your soldiers would break, dependent on how much damage they took. I think I adjusted the rate down from the default, but as an occasional risk I think it worked really well. Normally once you built enough stronger weapons to kit out a squad you didn’t care about building more. Now you had to consider the risk of your weapons breaking and not having access to them. You can repair broken weapons, but it takes time and you never know when the aliens are gonna attack. Investing more money into excess weapons greatly reduces the risk but means you spend more when you could be spending that money on other essential things.