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Cake day: June 24th, 2023

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  • Hades, yes. That’s a premier Roguelite with meaningful meta progression.

    Slay the Spire is fuzzy on that point. I would not recommend it to someone looking for a Roguelite. It straddles the line in that it has very limited meta progression which is quickly exhausted and basically works as a tutorial. Once you’ve maxed out the card unlocks for each character it plays with the same feel as a Roguelike game. It’s still not a pure a Roguelike since the starting boon choice and the card swap event allow some minor meta-influence between runs, but there’s no more meta-progression.


  • Okami@lemmy.worldtoAutism@lemmy.worldFor the taste sensitive
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    5 days ago

    It took me a long time to appreciate eggs growing up, too. Used to only be able to eat them scrambled. Fried eggs and boiled eggs would make me nauseous. I hated the taste and texture of a runny yolk.

    It wasn’t until my mid 20s that someone finally made me eggs over easy and taught me that you’re not supposed to just eat the yolk straight, but treat it as a sauce to complement the flavor of the other food on your plate. It was a revelation.

    I still don’t like sunny side up or boiled eggs, and I still don’t like the texture of runny yolk on its own, but I love me some over-easy or over-medium eggs on a burger or over bacon, sausage, hash browns, waffles, or pancakes. Let that shit spread everywhere to mask the texture and maximize the flavor.

    Never would have thought of that on my own. I wouldn’t mix foods growing up, and I still don’t when left to my own devices.


  • I’m not a super picky eater, but there are some foods I won’t touch.

    Pickles, kimchi, and beets taste awful. Cottage cheese is a sensory nightmare. I don’t think I’ll ever attempt oysters again.

    I hate how prevalent pickles are in American restaurants. Seems like I have to ask for no pickles in every new place, and half the time they’ll have pickles anyway, or they’ll include pickles in dishes that have no business including pickles and I wouldn’t think to ask for them to be excluded. If I pick them off I can still taste the pickle juices, and it ruins the food. The sandwich and burger places think they’re so fancy for including a pickle spear in the plating, and it’s a crapshoot whether they keep it isolated off to the side or drape it across the food where it can contaminate everything. Miserable.

    Pickled jalapeños, lettuce, and mustard are on thin ice.

    I don’t like ranch dressing or ketchup, but I’ll only grumble a bit if I find them in my food.

    I’ll try anything once, and I do go back to foods I hate every now and then to see if my tastes change. I used to have a hard aversion to seltzer water, sour cream, and hoppy beers like IPAs, but I’ve come around on them. I have a much better appreciation now for bitter and sour flavors than I did as a kid.

    Still. Fuck pickles.









  • Psychonauts (the original, not the sequel, though the sequel is also good) is a Summer Camp themed 3D platformer. It doesn’t quite meet your “low stakes/chill gameplay” criteria as it does have combat and mildly challenging boss fights and platforming, but it nails the rest. It’s easier than Tunic. Maybe worth checking out.

    Brothers: A Tale of Two Sons strictly meets all the criteria listed, but it’s ultimately a tragic story. If “some kind of impact” includes leaving you in tears, check it out.

    Okami is a Zelda style adventure set in feudal Japan with immaculate vibes. You play as the sun goddess Amaterasu in the form of a wolf bringing light and life to a land ravaged by demons. The world is cold and dark at first, but you bring spring and summer on your heels.

    Finally, two favorites from my childhood are the Spyro series and the Ty the Tasmanian Tiger series. These are 3D Platformer collectathons and neither of these series are even close to any of the examples you provided, but they are bright and colorful and in my heart they have feelings of Summer Vacation and staying home all day to play video games.





  • Edit: I completely missed the latter half of the OP.

    I haven’t done much experimentation. I know caffeine calms me down and helps “grease the wheels” in getting my brain to function. Alcohol helps ease my social anxiety and helps me relax and unmask around my close friends.

    I haven’t found any diet that specifically eases autism symptoms, but meal-prepping when I do have energy does help for the times when I don’t.

    Original off-topic post below./edit

    When I’m not trying to lose weight I just cut sugary drinks out of my diet. My biggest rule is that if I go to the fridge for any reason I must pour myself a tall glass of water and drink that before I get to enjoy whatever snack/drink/meal I went to the fridge for. I don’t drink enough water of my own accord, and this helps offset that.

    I live alone, so I don’t buy any food I don’t have a plan to eat. I can’t stand food just sitting uneaten. The recipes I’ve come up with for meals require simple fractions of products I know I can get at the store, so I can, for example, buy exactly enough ingredients to make my favorite stir fry recipe four times and have nothing left over.

    When I do try to lose weight, I’ve found the keto diet has been most effective for me to actually stick to it and enjoy it. Even when I’m not strictly keto, I still stick to keto snacks and drinks, and just let carbs be in my meals. I have very little self-control around snacks that are in my house, but I have plenty of self-control at the store, so I just don’t buy unhealthy snacks to have at home. Left to my own devices I can and will eat Girl Scout cookies by the sleeve and drink a 2-Liter of soda in one sitting. When my friends visit for board games and leave their snacks here they will be gone within 24 hours. The recent popularity of seltzer waters like La Croix have been a godsend for sating my soda addiction, since I can get the mouthfeel of soda without the carbs or the carcinogens in “diet” soda.


  • Skill based games aren’t incremental. If you get your toolkit at the start and gameplay consists of learning how to use it effectively then there’s no incrementing at all.

    Examples would be platformers like Mario and old-school shooters before skill trees and gear unlocks became popular like the Halo trilogy. You’re just as strong with access to the same tools at the beginning of the game as you are at the end.

    A lot of modern “action” games have polluted this by incorporating unlocks and skill trees and other popular lite RPG elements, but incremental progression isn’t “the basis of games”, as you put. It’s made an appearance in a lot of games because it’s easy to implement and it’s a consistent and cheap dopamine hit to keep players playing, so it’s very attractive to AAA studios looking for player retention.

    Also not the point of this sub, as others have mentioned. This is for numbers go up games.