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Joined 4 months ago
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Cake day: May 13th, 2024

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  • As a long time player, I agree it is a very big difference, but I wouldn’t necessarily say it’s worse. There is more information automatically recorded that is very relevant when ascending/back tracking, and doing this would have been very awkward with the old format. I don’t think players should have to open the notes 25 times a playthrough just to record floor modifiers. While you could suggest a way to improve the current system, I feel that simply reverting to the old system isn’t the answer.







  • Best strategy with dwarf king is to utilize burst DPS like fire, bleeding, and bombs to kill phase 1 before he can pump out too many summons. Phase 2 requires you to assassinate monks/warlocks since they are the biggest threats, and you can use your earth wand to help tank the rest. Phase 3 is a breeze if you have a potion of purity and toxic/corrosive gas, and a fire pot/paralytic gas pot helps. Just drink the purity, throw the gasses, and stealth for 20 turns while you watch the king melt. Don’t attack to keep the invis, the boss will die from the damage over time and his summons automatically die after he does. A scroll of artifact recharging is helpful for the fight, but with your current hp you will have to rely on some crazy RNG.








  • When crippled and free running you run as fast as they do. To run any faster, you want to have that ring of haste. When enemies move as fast as you, you can do a half circle around a 1 block obstacle (like grass) and they will lose track of you. Glyph of flow or haste also help, as will ethereal chains or timekeepers hourglass. Or just stealth, which gives you the bonus move speed even if not free running, just level the appropriate ability. Plus, free running stacks with haste or stamina potions, so use that to your advantage.




  • The idea behind freerunner is that you run from fight to fight with enough time in between each encounter for your ability to recharge, so you pretty much always move at 2x speed with bonus evasion in combat. I would recommend focusing on throwables only if you have a ring of sharpshooting or upgraded boomerangs, as that makes you a menace at range. For this, you play similarly to a sniper build, with tele grab. Rings of haste and evasion also work nicely with freerunner. Tbh freerunner isn’t as good as assassin unless you already have the rings I mentioned above or a ranged build with a crossbow or something, so you have items that synergise with your ability.