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Joined 1 year ago
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Cake day: June 2nd, 2023

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    1. Use the maximum HP possible from the dice instead of the average given (eg. 6d12 = 72 instead of 39), or at least a higher portion of the maximum quantity

    2. Increase AC

    3. Give it extra damage of a different type

    4. Give non-lair monsters lair actions, and give monsters with lair actions an even stronger lair action they can use when below half-health. Same with legendary actions

    5. Look at older DnD editions and see if the monster or any similar monsters have extra abilities you can add

    Edit: I should have specified that these are in ascending levels of difficulty for the DM, but are also more interesting