It’s the opposite, you would appear frozen at the event horizon to any observer and if you were lucky enough to be facing away from the event horizon as you fell in you would see everything else speed up. And according to Crash Course you’d see ALL OF TIME pass. So that’s cool.
Finding joy in the small things. The way my dog stretches, smiling at a stranger, smelling a flower, a nice cup of coffee, a smile from a stranger, etc. Making the time and going out of my way for these small moments of joy is important to me.
Hmmmm what are your thoughts on this? I thought it was interesting and very opinionated. The authors are definitely clear on their stance. I’ll admit, I skimmed bits and read others, but it felt more like this essay was comprised of things they just wanted to get off their chest and not a means to try and sway any detractors. Which maybe was the point, but it left me wanting.
Ha!
But fo real, being trapped in Cainhurst would definitely suck.
Very Onionesque.
Fo real tho, difficulty in some games is more of an add on than a core mechanic. FromSoft weave difficulty into the narrative of their games in a way that is just so deliciously painful. More please.