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But do you get any good ones, or just pay2win reskins?
-click for dopamine-
But do you get any good ones, or just pay2win reskins?
Discord servers for other incremental games can be a great source - as long as their mods allow for cross-pollenation.
I quite TPT mods, so there’s two lists of mods here: https://raw.githack.com/ducdat0507/prestreestuck/master/finder.html Or https://ducdat0507.github.io/prestreestuck/finder.html
I used to play FairGame, like a LOT, and we frequently recommended games to each other there. Generally games with interesting mechanics or straight up oddness.
I want to have a trawl through the Japanese games Laleyou mentioned below - that looks like it’ll be fun! Firefox uses an in-built translator now, so we’ll see what comes from there :) (Edit: no Japanese support for xlation yet)
I did. Opened it again yesterday after 93 days, 1 strange quark from saving. Given that some of the strange quark buyables cost hundreds this change a while back feels like a pisstake.
(Also, your memory is astonishing!!)
This week I’m playing PPTop (the first chapter) - although “playing” is a loose term for “waiting for the next click to become available”.
Quite a bit of SquareIxion - but softcapping everything seems like lazy balancing, and the space issue is almost as bad as the blue colour used for prestige. YMMV, of course, and it’s definitely worth a go if you haven’t look at it yet.
Centaclick was really interesting! You have 100 clicks - how far can you get?
HackThePlanet was made for the recently-finished Summer Incremental Game Jam (all games here ) and I’m looking forward to playing the heck out of it once it’s done!!!
Another from the jam above that I very much enjoyed was Neon Turbo Throwdown - a CCG with incremental elements. Finishable in a day if you plug away at it.
This week I closed Fundamental - definitely worth playing, but I feel I’ve come to the end of it for me.
I finished Progress Knight Quest and closed the tab! :D
As ever, Anti-Idle: the Game. This link is to the developer’s Google drive and has the standalone Flash executable as well as docs.
Oh, and shedloads of Terraria. I’m still bad at all aspects of the game but terribly pleased I’ve beaten the first 3 bosses on classic. I’m really that awful at combat.
The timewall was easy. It’s the world formula that I can’t seem to get right. It’s so finicky that I just gave up.
I played it - right up until I had to do this precise thing in this order, and in a very short time period, in order to get the 12th milestone and 4th ending. And that’s where I gave it up.
Woohoo! Can’t wait to see what we’re gifted with this summer :D
Kopi knows more about the techs than I do, I’m just here to be a pretty face :)
At the beginning it was just the three of us essentially talking to each other. It’s growing very slowly, but that’s good because exponential growth can be the death of communities.
It has a sequel made for the browser and less mobile friendly and has a lot of buttons.
I haven’t had a check in for ages - thoroughly burnt out, but the houseguest is going away next week for a fortnight which will give me time to decompress somewhat.
On the burner this week has been:
Warzone Idle - Risk as an idler. I play on Firefox and recommend you don’t, it’s horribly laggy.
PedroPascal’sTriangleOfPrestige - 8 days until I can click buttons!
IncrementalFortress - again
Fundamental - a slow-paced game that I’m really enjoying still, 3 months in.
ProgressKnight2 - all the thing go brrrr
Game testing for Get a Little Gold - a Flash game originally hosted on Kong - you can rip the .swf from there and play it as a standalone with all buyables unlocked. The new version is made with Unity for an Android release. I’m playing under Bluestacks and you can’t have it yet - but it’ll be thoroughly tested before it goes public. We’re also looking at ways to make a cold start more engaging because currently … it is not.
Anti-idle: The Game Flash standalone downloadable from Tukkun’s (the developer) Google drive along with their other work. It’s still being supported after 15 years! <3
Non-incrementals: Dorfromantik - it’s very nice :)
Rogue Fable II - 45-60 minute runs, playing it since release and I still die more often than I win.
Civilization IV - Beyond the Sword - this links to GOG and is a downloadable, DRM-free version that you buy once and you have forever. Make backups. Playing this for 20 years and realised only recently that I play it as an incremental. Culture victory only, city flipping, no war, no espionage. It’s extremely hard to win.
I would have no clicking for resources. It drives me bonkers! That said I’m also doing extensive testing for a game in which click_for_resource is the mechanic so perhaps I’m only averse to it when it’s the standard click for enough money to buy the first producers sort of game.
Also, I can’t reply to your comment from some days ago about where reports go. I only realised that I have notifications and where they are, so I’ll start checking them :-/
We also have chat, you’re welcome to join us there for discussions that sometimes involve incrementals and ping myself or TPP if something needs immediate attention.
Sorry to crash your question with this reply!
NGU is one of those things I’ve been dipping my toe into since it started. I’ve had one save since then and I’ve only just made it to eveil difficulty. It’s not just you.
The problem, for me, is that the game’s actually quite dull.
I mean, yes, we’re seeing a general rapacity balloon out of control, but hey, electric vehicles will make everything better.
Seems like the next logical step though
All games browser playable unless stated otherwise.
FairGame - a multiplayer incremental. Looks simple but isn’t (unless you start late). New rounds start every few days, if you miss the beginning just hang about for a bit, or ask in chat for tactics/strategies.
PedroPascalsTrianglesofPrestige - a game written for the April Fool’s game jam last year. Don’t let the timer trick you, this game should be completable within 5-6 years.
Louigi Verona’s Bliss - I quite like his games and his website has more listed.
PPToP2 written for this year’s April Fool’s jam.
Emoji Recycling Centre - also made for this year’s April Fool’s game jam. It’s slow, meditative, thoughtful and one of the best games I’ve played in a very long time.
Fundamental - I spent ages on the first world trying to do everything in one go. Madness. Someone took me by the hand and gently slapped me around the head and now I’m cranking through it.
Anti-Idle:The Game - Flash standalone, downloadable from the dev’s Google drive. This game is the reason I created a Kongregate account back in … 2011, it appears! 14 years of playing it and still not bored (although I have specific things I do now, such as defeating the Legendary monster in FCG because I do l like a CCG)
Cividlization 3 is out as early access/testing. Get in early!
PPToP2 is a cracker, isn’t it? I’m currently doing the final square (not sure if I have to clear the final block after it). I love asterisk_man’s games, they’re always an adventure in thinking outside the box.
I know, and paying for a server on which to host the game adds another level of difficulty, but a girl can dream.
Proper multi-player support. Where MP is a core part of the game and it’s very difficult to play without - I’m not talking a market where players sell resources/goods. This can mean that it’s possible that large groups come together to close other players out of the game, but developers have to design around that, and quite possibly design the game to ensure it can’t happen.
Game design needs more creativity and exploration, I feel like there’s been very little progress at all in the last 25 years. Graphics and music are better, but the core game loop? Same, same, same.
I really want to go in there and add links where previous edits haven’t.