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Joined 1 year ago
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Cake day: August 28th, 2023

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  • Maga Man X on the SNES. I still vividly remember the first time I ever beat a boss in it, too. I remember running out of my room to look down the loft to the living room area and screamed to my mom that I finally beat Chill Penguin. She wasn’t impressed. I immediately went back to my room and beat another boss. Then another. After probably a couple of years of just dying over and over, something clicked that day, and I was able to beat all the bosses. And I have been hooked on gaming ever since.


  • I just got 100% on Nier Automata, and I only loved it more as I played it more. Usually I hate any grinding in any game and will either skip any content that requires grinding, use mods to bypass it, or just put down the game and move on to another one. But the whole game just felt so damn good. I could just walk around for hours doing nothing because the movement felt so good.

    There was quite a bit of grinding, but I didn’t find any of it too bad. I got 100% in about 50 hours, which is my sweet spot. Any longer and I feel like the game is dragging on.






  • Votes being public is one of my main turn offs of Lemmy. Anyone can host their own instance that federates with everyone and peek inside the database and see everything you’ve ever up voted or downvoted. I have personally done this just to confirm my suspicions that it is possible. I don’t vote on a lot of things I otherwise would because I don’t want people making assumptions about me. For example, if I see a copy/paste bot spamming a pro trans comment, even though I agree with the message, I might want to downvote because it is a spam bot. But I’m afraid that if someone sees that comment in a list of my downvotes without any context, they will incorrectly think I’m transphobic.




  • I read that by the time MS acquired Tango and Hi-Fi Rush was released, most of the developers and management had already quit, so MS basically only owned the IP anyway. Tango allegedly had nothing in the pipeline, and the few people who were left were working on nothing, and there were no leads to start the process of developing a new game.

    Not sure how true it is, but in that case it would make some sense to just shut down the studio, because the alternative would be essentially starting a studio from scratch.

    Of course, this begs the question of why all these developers left. I can speak from experience a bit here. When it was announced that a small company I worked for was acquired by a mega corporation, everyone quit because the company we were being acquired by had a reputation of being a horrible, toxic workplace. This is obviously just speculation, but I could see something similar happening here.