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Consequences of your decisions is what makes this game special. You’re going to have a bad time going forward with this game if you cannot deal with the fomo.
Consequences of your decisions is what makes this game special. You’re going to have a bad time going forward with this game if you cannot deal with the fomo.
All of them.
In this particular case, it does. Whales are air breathing mammals.
How could joysticks replace keyboards apart from forcing you to use a virtual keyboard with a joystick? Is everything else about computing the same or is it some form of fantasy joystick centered computer? Anyway what’s more important is that joysticks already exist in computing and we know they serve a specific purpose and really suck for the rest cause we tried. We designed the computer after all so we control how we interact with them. Not like we found them in the wilds and they somehow only had a joystick.
Playing music has basically no skill ceiling.
Failing a roll is on you whether you like it or not. The ever looming threat of failure is important in story telling and suspension of disbelief. It’s the opposite of dumb game design. So yeah you either reload until everything gets handed to you or you move on. You’re talking like he’s locked behind a dlc when you’re just pissed a dice roll didn’t go your way at level one.