will answer any question, pfp by pigmhall.net

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Joined 9 months ago
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Cake day: February 4th, 2024

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  • Bit of a quiet week for me, It’s hard to enjoy games the way I like when half such thoughts get cut off by ‘you need to make games’… so it’s read typescript textbook dot dot employ some strategy dot dot for me. will get the conspiracy of lemurs going to multitask a bunch of games once I can put that behind me but am tiding over upholding Trimps for now (help?) Non incrementally this week, Sylvie released funeral song for the Elemental lords… I played this for about two and a half days, toying lightly with the mechanics. If you are at all interested in platformers or specifically if the rule of elemental lords preventing your health sounds like a plausible theory… then your line to cashing in a positive comment is clear.


  • I think the real answer is your own memory… I hope that doesn’t sound too ridiculous but yea trawling around any way you can think and remembering to some extent for later is the way to go… can add I was lucky to find this japanese wiki which is quite detailed if you could read it https://w.atwiki.jp/clickeridle, I also can say because you’d never know there are some being made in minecraft on the hypixel server’s housing feature, the archivism aspect of that is the concept for a nightmare for sure but if the idea of a mariomaker esque incremental engine in minecraft feels like a good artstyle to look at then go for it. as a say most of them get deleted so its only memories to me… oops for answering what are the most obscure sources you know but that is what makes sense to me to say


  • Yes!! okay… This week I have held on to Trimps and as such am raking in the helium/s, made it upto the balance challenge atm. The idle isnt the most customizable but by being so hands off it kindof is… feels like playing the super slow postgame of idle formulas and just looking at the normal game like “this strategy will take a day? fine!” .Suppose as like a leave the game when wont to factor with also, thinking about it in the background in a nice way… yea it is feeling good atm.

    Also bounced off of many other games out of impartial alacrity - This one stayed with me though , thinking it is pretty somehow… the combination of conveyors and practical infinity against those like ten rows are not that much… am I okay in trying to relax with it? well can assure it is rather funny what you can get away with!


  • I think every game can be viewed from a incremental lens, but you would have to somehow focus that aspect for it to be relevant in conversation about incrementals… and even then people may not play it if the other part isn’t interesting, ie there is a wide range of interests that can decide to like incrementals while avoiding other aspects of games but still connect with others over the incremental aspect. in essence someone who loves incremental games may not include just one but many interrelated layers of powerups and abilities… it is indeed a pretty popular genera though, i think there is a thread of questionably excluding ‘partially’ incremental games, which is probably just the result of increased effort needed to involve a game in the historic word ‘incremental’ that wasn’t already made with it in mind. though yes that history is pale in the shadow of just like people in desperate wanting to be recommended games with numbers going up etc, so you can see how a genera was indefatigably defined by upset if a game is not ‘easy’, etc. and it’s not necessarily relevant now… yea hope that helps





  • Have found Infinite button simulator to be really amazing, it’s active but there it gives you so much to try and circumvent it without actually adding strait automation - the infinite nature to achieve that feels similar to ngu. It’s a bit brutally simple and I’m not sure if a autoclicker makes it better or worse balance wise… It’s exciting to figure out if it’s incorporable into daily life, I also played several of Galaxy’s games from random but i am still to get more skilled before talking much more. definitely away from burnt out at this point though.


  • This week I did dip into several games. It started with the new Idle orbs 4 (3$), owing to it’s excellent trailer shock! and the game itself is pretty small and sweet such that I could get reaccustomed, its prestige bonus is pretty weak although there is generous persistence and some bonus features. Reminded me of various things and I felt the excitement about mystery features again.

    Still felt drained from playing yet decided to pick up the promising Multi idle (discord required), search it somewhere else for proper onboarding and id say it seems to be ngu progression featuring classes. so yea I’m going to slowly see how that goes i’ve still only been playing actively so have still to take off with it, the classes did occur to me as overwhelming but no I can think of them like something as quaint as hammerspace’s elements and get over just the visual presentation extent of vagueness. so waiting up with that one but I am up to it yes.

    I think its actually been two weeks where that was the extent of incremental gameplay but now can say recently have started into NES games, i played the dinky rpg Taro’s quest(.nes) before realizing some of the menus were just incomplete or not used and the game cuts off and is not finished which is pretty funny from a incremental background. i have not yet decided on a flaw in the beauty of gameyness and so that game was intrinsically motivating to me for reasons i may need to reconcile in my extent of dread to drag in Profectus to involve it. Despite this i did keep playing nes games having warmed up. -now I will lens my experiences as incremental but need to explain that before graphics that show everything were considered good, there was a tradition of secrets that was cut off but is still relevant today. so anyway I started some choice action games like spelunker and solomon’s key, these games have a common thread of a hard reset that involves linearly replaying what you understand of the game - if you are doing this and can simplify the rest as ‘the secrets’ arguably this is a bit incremental. I mostly played Milon’s secret castle (nes). that game is hard on the secrets (you have to understand these games basically intend for you to dream about them type ideas required) which i have leaned more towards being able to try your own deadend strategy through its arc of symmetry vs it just not working if you forget about pushing but you can either spoil yourself or have already done so somewhere else and are ready to play this time. once you can avoid getting stuck the level of commitment makes the game unreal, its able to be seamlessly unlike anything seen before exciting while grounded in the gameplay you are able to use. a meta structure like turbo shoot or savestates is often seen but being well rested or a incremental game conceptualiser structure would work just as well.

    should say more but will reign in the worryingly off track direction this writing session has taken and will be okay. don’t be afraid to also write such things, this can be counted as game development even without yet being moved on in format.


  • I haven’t made an incremental game and I haven’t quite played out a single one for longer than a month, I could make things up and yet I’ll just share a perspective I already have on hand:
    I have seen people enjoy even scratchy action games, who play a lot of action games because they like the language and find actions they can bring over in pretend from other action games. I have found incremental games the same with the exception that ‘time’ is in someway more nebulous than moving a character around, though the amount of times I actually feel like I am exercising skill in a incremental game honestly is far from 0 and probably pretty similar.

    . Repeating a simpler stage with a later one in mind, being attuned to ups and downs of E notation, reflexively tabbing out and back in, feeling shocked after you closed a game but still try to tab back, projecting to complete a set, deciding to just pile up a resource, deciding at what frequency to prestige, running around and keeping things in mind…

    . Went through various thoughts about progress, - feeling like its the spatial component of a game that keeps you from fully leaving an earlier area, even if it may be a arbitrary way of recalling the memory. not sure many games deliberately try to reconjure a prior point in ‘the’ experience, can imagine devs may well think to do that but yea not sure how often it lands…

    . Probably a real answer would be you just have to feel it out, giving an answer here would effect your feelings though, and yet oh well. am not sure what creates a particularly memorable moment and certainly wouldn’t say the conclusion… seem to have really strayed from that perspective, like, sure ‘whats behind that ??’ but ‘whats at the end?’ I don’t feel like many games actually ask that themself but am kindof blind, so anyway, hope this helps for now! my beautiful content…


  • This week I have several games previously mentioned in prestige zone limbo, roblox Generator incremental, Calculator evolution, and idle Elemental. I went back to some of them after retrying https://sciencecrafter.github.io/one-potato-incremental/ (infinite prestige esque game) which I had the mood for after deferring to replay the first region of Pokeclicker which is fun.

    Also have been playing https://galaxy.click/play/4 after seeing it in the first few numbers of galaxy’s links… ‘tree of nerfs’ I don’t usually find prestige trees colourful enough in some way, still this one is somehow so silly. Its hard to even notice the effect of the nerf upgrades sometimes and I like it feels like the 3d pipe screensaver just verymuch the complicated spaceyness you imagine in a unfolding game. seems it was made very casually but in an act of special genius no doubt.

    Also tried Unnamed space idle, got a couple prestiges in yet haven’t pulled together a sense of the loops yet and despite wanting a idley game I may just not be relaxed enough for it atm.

    Did feel confident to try and revisit the few games I skipped over, https://nagshell.github.io/elemental-inception-incremental/ Alkahistorian #3, the menus I suspect are a unique challenge and yet that is less incrementalish, + because did not internalize the upgrades I would be going for, will take a harder look at it now I think.

    Oh and I also replayed https://web.archive.org/web/20211207200325/https://extratone.xyz/posts?article=idle , the speed run game and found a strategy to have 30s spare… be sure to auto click the start and find the flow, is like a different angle on Increlution or etc it’s nice, fun to have learned


  • This week I did keep playing lots of games,

    I am a big fan of Spotky yet only now got far in Calculator Evolution, which has a way wider ‘prestige to paradigm shift ratio’ than similar games, after interpreting that as relaxing can say it as a nice place. currently on the 11th/79 quantum reset

    Also played the new Idle Elemental up to the first prestige, it is well done but it feels kind of hollow, seems like the guiding principle is always having something new. Can talk about I did get the appeal of Super turtle idle in the quests being very influential to the sequencing, this game is similar and got me continuing around pushing the prestige bonus a lot similarly to the end content zone of super turtle but there is a difference between newness and memorability and to replace other games in the latter I want a certain substance thats all. that being said a it is good new creator’s game and good newness leveraging reflection

    okay, won’t overly mention any games I am only planning to play, so there we go