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I completely agree with you that Steam itself is DRM and that we use it for convenience.
But I do disagree with the same statement about GOG Galaxy because it doesn’t provide the same digital decrypting functionality that all DRM provides. They don’t do it because they don’t have to, proven by the ability to download the EXE and BIN files directly even in Galaxy. I liken the Galaxy app to using a VPN or other network tool like Hibachi people have used when a game only had couch co-op support.
Either way, your point is made, but I don’t see an issue with running a client app that provides so much. I don’t inherently trust Valve or GOG, but they haven’t done anything that I know of to betray me as a gamer or consumer. I do NOT however see a point in running a client app that also has additional launchers required afterwards like all Ubi games. DRM on top of DRM is anti gamer imo.
I don’t know of an instance where it’s not used as DRM. Maybe on F2P games since there’s no license management? Would be interested in knowing where you’ve found it isn’t used. And yes, more clarity on what is happening under the hood would always be welcomed by me. I do feel I have a decent grasp of things just because of my IT background and work with cyber security, but closed source software will always have its secrets.
Also, definitely like the play on words with your username lol. I have a domain that is a pun on my last name, so I always like seeing creative ways people use their own names.