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Joined 1 year ago
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Cake day: July 16th, 2023

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  • Well, in the case of Silksong specifically, an early announcement was all but inevitable, as it was originally a stretch goal that got turned into its own game. Even with their apparent preference towards minimal communication, they had to explain what’s happening if they didn’t want to appear like fraudsters.

    Generally, I wouldn’t even be opposed to early announcements, as long as the devs were transparent about the status of the project and made it clear in which capacity the game is currently being worked on.






  • Depends a bit on the clients.

    • KeePass: Will ask you if you want to synchronize/overwrite/discard the database when saving.
    • KeePassXC: Will autoreload the database in the background, so merge conflicts shouldn’t happen in the first place. Otherwise there’s ‘Merge database’ in the menu.
    • KeePass2Android: So I mixed up the names and this is the client I actually use. This one does all changes to an internal copy of the database that is then synchronized on request.
    • KeePassDX: As far as I can see it also has a mechanism similar too KeePass2Android.

    Assuming you only have one desktop and mobile client you should never run into any issues. If you do have multiple KeePassXC clients it’s all fine as well assuming Syncthing always has another client it can sync with.




  • Technically you can do everything through email, because everything online can be represented as text. Doesn’t mean you should.

    PRs also aren’t just a simple back and forth anymore: Tagging, Assignees, inline reviews, CI with checks, progress tracking, and yes, reactions. Sure, you can kinda hack all of that into a mailing list but at that point it’s becoming really clunky and abuses email even more for something it was never meant to handle. Having a purpose-built interface for that is just so much nicer.









  • I see. That I can mostly agree with. I really don’t like the temporal artifacts that come with TAA either, though it’s not a deal-breaker for me if the game hides it well.

    A few tidbits I’d like to note though:

    they announce them way too early, so people are waiting like 2-3 years for it.

    Agree. It’s kind of insane how early some games are being announced in advance. That said, 2-3 years back then was the time it took for a game to get a sequel. Nowadays you often have to wait an entire console-cycle for a sequel to come out instead of getting a trilogy of games on during one.

    Games shouldn’t be relying on them and their trade-offs are not worth it

    Which trade-offs are you alluding to? Assuming a halfway decent implementation, DLSS 2+ in particular often yields a better image quality than even native resolution with no visible artifacts, so I turn it on even if my GPU can handle a game just fine, even if just to save a few watts.


  • The quality of games has dropped a lot, they make them fast

    Isn’t the public opinion that games take way too long to make nowadays? They certainly don’t make them fast anymore.

    As for the rest, I also can’t really agree. IMO, graphics have taken a huge jump in recent years, even outside of RT. Lighting, texture quality shaders, as well as object density and variety have been getting a noticeable bump. Other than the occasional dud and awful shader compilation stutter that has plagued many PC games over the last few years (but is getting more awareness now) I’d argue that game performance is pretty good for most games right now.

    That’s why I see techniques like DLSS/FSR/XeSS/TSR not as crutch, but as just as one of the dozen other rendering shortcuts game engines have accumulated over the years. That said, it’s not often we see a new technique deliver such a big performance boost while having almost no visual impact.

    Also, who decided that ‘we’ would rather have games looking like Skyrim? While I do like high FPS very much, I also do like shiny graphics with all the bells and whistles. A Game like ‘The Talos Principle 2’ for example does hammer the GPU quite a bit on its highest settings, but it certainly delivers in the graphics department. So much so that I’ve probably spent as much time admiring the highly detailed environments as I did actually solving the puzzles.


  • (like do I seriously need No Man’s Sky installed all the time for the once every three months that I play it?)

    That sound’s like the data is in semi-regular use at least. For me it’s more like “Do I seriously need the sequel installed for that other game I haven’t even started yet, but am definitely going to start any day now, after years of having it installed?”.