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Cake day: January 21st, 2024

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  • Day 3

    Bloodthief — First-person parkour/speedrunning
    • Crusty brown gothic look, like Quake
    • Gameplay really grabbed me. Sometimes, I was leaning forward and holding my breath!
    • More and deeper movement mechanics, compared to other first-person parkour games, like SEUM or Neon White. Building up and preserving speed is a big deal
    • Challenging levels, with actual enemies to fight and a quickly-rising difficulty level. Levels are usually 1-5 minutes long — lengthy compared to Neon White’s 10-30 seconds
    • I managed to wall jump off of a deadly spike wall, and I’m still not sure if that was intended

    Soft wishlist. I definitely enjoyed this demo, but I currently don’t have an appetite for this type of game.

    Dice Gambit — Tactical RPG with dice
    • First thing after the intro cutscene: a detailed character creation screen. That’s pretty overwhelming.
    • I like the art style except for the subdued 3D character models
    • Throwing the dice and watching them settle is satisfying, as it is in Armello
    • Gameplay is clearly focused on battle grid combat, since the “dungeon crawling” is just clicking on a map, like Slay the Spire
    • Do team management and watch the plot in the downtime between jobs
    • There is an appreciable amount of role-playing in this RPG

    Wishlisted


  • Day 2 of Next Fest is over! Here’s what I tried.

    Good Luck — An absurdly dangerous walk to work
    • Just walk to work
    • Slowly walk through streets full of deadly things, like exploding garbage bins, loose signpoles, and falling signs
    • No checkpoints! No dodging! This is a rage game.
    • There’s online co-op, apparently. Have Fun with friends!
    • This demo is silly fun, but I don’t need to play more of this

    Pass

    Öoo — Puzzle platformer with bombs
    • This guy also made Elec Head, another charming puzzle platformer
    • Puzzle platforming with exploration
    • Cute pixel art
    • Wordless teaching. Actually, the only words in the game are the credits!
    • Puzzles all revolve around clever use of bombs: launch yourself like a rocket jump, blow up one bomb to push another

    Wishlisted

    PANIK — Chess-like grid puzzles
    • Has that Flash game feel, but in a good way. Quirky idea, simple design. It’s built to quickly get you in and playing.
    • The puzzles are like connecting circuits. The figures can only move if they’re connected to a crown-wearing figure.
    • An interesting take on grid-based puzzles. Like a fusion of Sokoban, chess puzzles, and “Chinese” checkers.
    • PANIK’s cute demo trick: just have a quick line of super-simple levels to show off mechanics in the rest of the game!
    • I’d actually love to play this on my phone instead

    Wishlisted

    SourceWorld — Dungeon crawling FPS in the Half-Life universe
    • Deus Ex-like cutscenes for a story set after the Combine invasion! You join a company that raids the multiverse
    • Doom screen melt transition, holy crap
    • The familiarity and comfort of Source engine physics, movement, and weapons
    • Game crashed a bunch for me, so I’ll have to stop early

    Soft wishlist (I’ll keep an eye on this)

    !mrak — Super stylish immersive sim
    • BTW, “mrak” is Russian for “darkness”
    • Super rough, gritty introduction to a setting drowning in crusty old tech
    • Unfortunately crashes early in the game

    Soft wishlist






  • My report from day 1

    Orbyss — 3D puzzles with spheres

    A glowing ball rolls around. The level is made of cubes floating in the void, surrounding a large pulsing energy ball.

    Thoughts before playing: Pretty, abstract 3D puzzle game. But what’s the killer feature? Like the portal gun from Portal or the camera from Viewfinder?

    This is what it would be like to play the PlayStation 2 boot sequence as a puzzle game, with floating cubes and coloured sparks whizzing around in an abstract void. You get to control some balls, rolling them around the level to press buttons and zoom through pipes.

    This demo shows some early levels, featuring some fairly stimulating puzzles, but it failed to really grab me. The slow pacing and pure abstractness of the game’s setting aren’t getting me excited to play more. I just never got to that “aha” point where I realized what made the game special. In comparison, another puzzle game demo I played in a past Next Fest, The Art of Reflection, didn’t waste any time showing off its key feature of jumping through mirrors.

    I’m going to pass on this game, but I know someone is going to like it.

    Panta Rhei — Atmospheric top-down adventure with time manipulation

    At a cracked monument surrounded by fog

    The game produced an error when launching it, which I fixed by forcing Steam to run it with Proton Experimental.

    2D animated cutscenes? Hell yeah, I love that kind of effort. The in-game 3D art also does a good job capturing that illustrative feel of the cutscenes. Atmospheric top-down adventure with cool art and light RPG elements? I liked Bastion and Tunic, so maybe this could be up my alley, too. The game’s premise and worldbuilding interest me. You play as a young guardian of time and use your time powers to fight the monsters ravaging the world.

    But gameplay-wise, this demo is rough. I found the melee combat to be unsatisfyingly sluggish. There’s a bug where falling off the world makes you permanently faster when you respawn, and I was definitely running way too fast by the end of the demo. The game is tagged as a roguelike (aka “choose some randomly drawn upgrades”) on its store page, but there wasn’t much time in the demo to really appreciate any of those upgrades in action.

    I’ll pass. It’s really unfortunate that this demo disappointed me, since this game still might grab me if it gets in better shape.

    Wander Stars — Turn-based combat anime

    Fast Extra Super Punch deals 5 damage

    The key selling points for Wander Stars are its loud inspiration by anime and its word-slinging combat mechanic, the latter of which got me to try this demo. I thought it was an interesting take on turn-based combat to line up words that customize an attack, and that old anime style presentation is indeed charming.

    Wander Stars is also very heavy on the visual novel-style dialogue and cinematics, which is probably necessary to evoke that anime feel. It felt more like a visual novel in disguise than the more mechanically involved turn-based RPG that I was hoping for. I’m just lacking the patience to read so much between active gameplay, though the gameplay near the end of the demo does show potential for depth in the turn-based combat.

    I’ll pass.



  • I spent a good long time browsing through the piles of thumbnails to make myself a tall list. It’s a mix of games I’m excited for, games that look interesting to me, and weird games. Since I spent so much time today browsing for games, I haven’t actually played much today on day 1.

    Some thoughts on my list

    • Bits & Bops has already had a demo for months now, but for Next Fest, there’s a new minigame to play. Also, I backed this game on Kickstarter, so I’m obviously interested in seeing this game be good. And I think it is.
    • SourceWorld is a Half-Life 2 mod participating in Next Fest! It’s an FPS dungeon crawler! The Source engine isn’t dying anytime soon.
    • Oddcore has a really flashy trailer. I actually first heard of it from seeing it get front page attention on Newgrounds. It could be the first game set in “liminal spaces” that isn’t utterly boring or crap.
    • Funi Raccoon Game is on this list because the trailer is stupid and I want to see more of it. I have high hopes.
    • Why, yes, those are three games featuring a black cat as playable character.

















  • Vinyl records.

    If you’re rejecting online music streaming and wanting music in physical form, CDs look a lot more practical. CDs are smaller, less delicate, and don’t physically degrade every time you play them. CD playback hardware needs essentially zero maintenance and is crazy cheap still.

    Could it be for nostalgia? But I’ve seen people younger than peak vinyl get into music on records. They wouldn’t have any nostalgia for vinyl.

    Is it for the sound quality? But I’ve seen chiptune albums available on records! It would be truer to the music to load it onto a real Game Boy or something.