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Joined 1 year ago
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Cake day: July 8th, 2023

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  • The wheel (for transportation) is really a concomitant of stable roads existing. Really wheels only work on flat, paved surfaces. The “invention” of the wheel isn’t the stroke of genius that pop culture likes to portray it as. It’s just something that follows from having the right environment. The Romans for instance built and maintained widespread road networks throughout Europe to quickly move troops to the front lines. It turns out that those roads also were a tremendous boon for traders and travellers using carts.

    Comic’s still funny though.







  • Too many games I’ve seen conflate being evil with being a jerk. Few games let you play the ‘long game’ where you are specifically nice and cooperative to deceive and manipulate. I think this partly due to decisions being made modular and point to point. Your overall morality then is calculated as some form of average of all the decisions you made. Mass effect series comes to mind.

    But if you want to play as a scheming villain the opposite should be the case: you set your primary long term goal (eg taking over a country or institution) and then your actions are chosen in the vein of that goal. And those actions might in isolation actually be seen as beneficial or benign. But you ultimately do them to gain trust or deceive.







  • I’m the opposite of this picture. It’s like I have to relearn the game each time and fluid play takes a long time to return.

    Funnily enough my muscle memory persists to some degree though. So for instance if a particularly tough enemy is charging me I might push a specific key without actually knowing what it does. Afterwards I have to reason and rediscover what I was trying to accomplish and bind that action to the key I pressed.