I’m a software engineer who makes games as a hobby. I love making tools for creatives, and I love incremental games. I’m the creator of Profectus. He/him
thepaperpilot.org
This week has been a roller coaster, but I’ve been playing magic research 2, cat clicker on galaxy, and a couple smaller games as part of Galaxy’s verification process.
Been also really working on my personal website and am really excited in the direction it’s going! The overall theme isn’t implemented yet, but I’ve been converting some of my personal notes into public pages. This week I documented my experiences with life is strange, so if you’re interested in that you could read about it here.
There’s so many interesting jams going on. If I didn’t already have a million things on my plate I’d be so down to participate. Well, looking forward to seeing what others can create at least!
I actually just picked up magic research 2, and I play through every USI update as soon as it comes out.
Glad to have you! Hope you enjoy the community:)
What games are you playing now?
I agree with this take, and recently I actually read this article that criticizes how server centric fedi is as a whole. If it’s hard and expensive for a layperson to self host, but you need to have an account associated with a specific server, then you’re going to end up with a system where you’re under the whims of a instance owner still. Not to mention the whole pick a server step severely hurts our adoption rates.
I like the idea of having an account just being a public and private key pair. Theoretically you could make one client side, use it to sign your messages, and servers could verify the signature and distribute your post without needing to have an explicit account for you. You could send every message to a random instance and it’d still work. You wouldn’t have to worry about links to the “wrong instance” and you wouldn’t have to attach your identity to a instance that might shut down or be bought by a bad person. The server would be essentially irrelevant.
What are your thoughts on the antimatter dimensions reality update? It’s a game with months of content, but also added a bit of a narrative as you go through the celestials
I’ve discussed this topic and levied criticisms at common issues I see in this genre in an article called What is Content?. Essentially, I think it’s better to have planned out the scope of the game in advance (as I’ve done for gamedev tree, advent incremental, and Kronos), so that the game feels like it has a proper end. It also sidesteps the issue of having new layers outright replace the earlier gameplay rather than extend it, as is common in games that keep asking themselves what to add next. Basically, planning makes better games.
While I never got into fair game, I really like that it exists and has such a strong community. Love seeing it succeed!
To answer honestly, it’s because the first sentence only uses common and easy to spell words.
I honestly think that philosophy is fine. Before the major social media sites all came about, the Internet was filled with much smaller communities that didn’t need to be profitable or scalable - they could be run by an individual as a hobby project. I think returning to that (possibly with the use of federation so these small communities still have a good amount of content) could keep things free, ad free, and privacy conscious
Housing prices increase faster than inflation. Why do you think that is? Certainly not because housing is seen as an investment vehicle where corporations buy as much as they can just to rent out, increasing the demand and therefore price of housing beyond what the market rate would have otherwise been.
I think it’s clear that landlords are making money (and even if they’re not, they’re at least gaining equity which will eventually make the whole thing profitable), with most of that profit coming from the mere act of owning the property and withholding it from those who need it in order to survive unless they pay - which is inherently coercive in nature, and a fork of violence against the working class performed by the owning class. Sure, there’s a nominal amount of effort fees and effort, and I’m not going to knock property management, since that is actual work, but landlords primarily get their money from rent seeking (that is, however much they charge beyond their expenses).
I think the US would be a massively better place to live in if we massively taxed housing owned by corporations, or at least any properties owned by a single entity surpassing 1 or 2. The goal is to make it not profitable and not appealing as an investment, such that black rock et al see fit to unload most of all of their properties. The housing prices would and should crash, and finally be affordable again. The government might even buy a lot of them up and expand our socialized housing. Sure that last point might not be “fair” to existing home owners, but consider they are hy definition already well off enough to afford their own home and bought their homes during the time when it was still seen as an “investment” that by definition means it comes with some amount of risk. At least going forward, housing would no longer be a vehicle for investment and well on its way to becoming a human right, like it should be.
To be honest, the feature unlocked at level 100 of check back mod kinda killed my motivation to continue playing. I think it might just be too idle for me
Hey, we had a similar thread earlier this week!
My week has involved, amongst other things, setting up this weekly thread because of how much use the thread that was cross posted from the subreddit got. This is now a thread that will automatically post every week, and I’ve made it so the subreddit equivalent won’t accidentally get cross posted in the future.
As far as games, nothing has really changed since Monday. Although I’m playing sharky incremental on my phone :)
I had not, but I just looked it up and now I wonder if the USI dev was inspired by it!
I’d tried checkbackmod a long time ago but didn’t really get into it, but I’ve started a new playthrough based on your recommendation, and am already level 13!
I’m also continuing to play USI even though I’m past all content unlocks, because it’s just that fun. I stopped playing civ idle for now, but bought and started playing incremental factory :)
Gotcha. In that case I’ve already set that all up in sonarr/radarr directly, using shared docker volumes.
I never heard of those tools, but I have a jellyfin server. By “support” for jellyfin, does that mean it has like a plugin or something to request media from within jellyfin?
This comic reminds me of a classic argument used for leftist policies, unrelated to ayn rand though. Under capitalism, technological advancements are harmful to the working class because companies are likely to keep pay and hours the same, and just scale up production and/or lay off surplus labor force.
Under a system where the workers own the means of production, those same advancements could go towards lowering the hours of the employees without lowering their pay, or if they decide to scale up production then it would mean more profit that the company could decide democratically what to do with, making it likely to result in pay increases for the workers. Point is it wouldn’t just go into the hands of the capitalist class, but rather stay under control of those who labored for it.
This question makes me think about the games by Proton Studio Inc. I’ve enjoyed several of their games, including their 2 incremental games, Time Clickers and Time Warpers. They are both 3d games but with a fairly simple voxel aesthetic, and are fun to play actively/in the foreground, but provide mechanics to allow you to progress while idling.
In my opinion, the idling while still rendering all this 3d stuff feels awfully wasteful, but I do really enjoy the time I spent actively playing. And I think that’s what it ultimately comes down to - 3d can definitely be used to build engaging mechanics that are really fun, but if you go that route I’d actively discourage implementing idle mechanics (the genre has enough examples showing that you don’t need them, anyways!) or at least make it a separate mode where all the 3d stuff isn’t consuming resources.
I’ve always considered this an interesting discussion, sop I’ve written out a very thorough answer here: https://www.thepaperpilot.org/garden/guide-to-incrementals/defining-the-genre/