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Cake day: June 11th, 2023

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  • Elementary school ystael spent a lot of time on Pinball Construction Set on the C64. I think I always turned the physics up to max speed minimum friction, so scoring on my tables was more about flailing and blind luck.

    My favorite C64 game, though, was one I didn’t get to play often because I had to borrow it from a friend. (Didn’t know about cracking yet.) That was Ultimate Wizard. The platform physics were kind of terrible compared to Mario, but I loved the way each level was a tiny puzzle-maze, with different treasures moving different blocks when you grabbed them, and one magic spell - just one on each level, out of ten or so - to help you deal with the enemies. And my favorite thing in every game: a level editor! No, my levels weren’t good, they were awful. But I loved laying out the little bricks and skulls and fires anyway.


  • Monster Hunter World is five years old and holds up great.

    • bask in the sun halfway up the Ancient Forest with a Tobi-Kadachi (giant white electric flying squirrelsnake; chill until you hit it)

    • climb up to the top of the Coral Highlands cat colony and watch the sky jellyfish float by in the sunset

    • share a hot spring with snow monkeys in the Hoarfrost Reach

    They did a great job of making the maps feel like a living system that goes on while you’re not there. (Sadly, this is much less true of the newest MH game, Rise, where the maps are full of traversal puzzles but the wildlife pretty much all exists only to attack you.)