There’s Knights in the Nightmare, released on the DS in 2008. (By Sting, whose Dept. Heaven series contains a few other mechanically weird JRPGs also.)
There’s Knights in the Nightmare, released on the DS in 2008. (By Sting, whose Dept. Heaven series contains a few other mechanically weird JRPGs also.)
… did they really put dodonpachi dai-ou-jou on a general audience top 100 list?! in the top 20!!! mind blown
Isobritannia? Is that regular Britannia with the hydroxyl group attached in the middle instead of the end?
Elementary school ystael spent a lot of time on Pinball Construction Set on the C64. I think I always turned the physics up to max speed minimum friction, so scoring on my tables was more about flailing and blind luck.
My favorite C64 game, though, was one I didn’t get to play often because I had to borrow it from a friend. (Didn’t know about cracking yet.) That was Ultimate Wizard. The platform physics were kind of terrible compared to Mario, but I loved the way each level was a tiny puzzle-maze, with different treasures moving different blocks when you grabbed them, and one magic spell - just one on each level, out of ten or so - to help you deal with the enemies. And my favorite thing in every game: a level editor! No, my levels weren’t good, they were awful. But I loved laying out the little bricks and skulls and fires anyway.
Monster Hunter World is five years old and holds up great.
bask in the sun halfway up the Ancient Forest with a Tobi-Kadachi (giant white electric flying squirrelsnake; chill until you hit it)
climb up to the top of the Coral Highlands cat colony and watch the sky jellyfish float by in the sunset
share a hot spring with snow monkeys in the Hoarfrost Reach
They did a great job of making the maps feel like a living system that goes on while you’re not there. (Sadly, this is much less true of the newest MH game, Rise, where the maps are full of traversal puzzles but the wildlife pretty much all exists only to attack you.)
The only problem is that it also has the complexity of C++.