And I’d save scum in real life too, if I could!

  • Broken_Monitor@lemmy.world
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    1 month ago

    This is why xcom games have iron man mode. Save scumming is so much a known part of the game that it’s considered an extra challenge to play in a mode where you can’t save scum. I love xcom but I’ve never done iron man mode because there are some moments occasionally that are just serious bullshit and I don’t have the tolerance for it.

    Play the way thats fun to you. That’s the point of games.

  • Ogmios@sh.itjust.works
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    1 month ago

    I’m just surprised some people care. If you want to play with rules for limited saving that go beyond what the game is programmed to do, good for you champ, but some people enjoy playing all of the systems for their maximum advantage, and even more simply do not care.

    • uhN0id@programming.dev
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      1 month ago

      Remember when Elden Ring came out and how mad the hardcore souls enthusiasts were when casual players (like myself) wished there was an easier mode? I couldn’t get past the first harder enemies and it just wasn’t fun because I’m awful at those kinds of games. Some people really hate when you don’t play for difficulty or the challenge. Personally I play games to get lost in a digital world not to prove I’m the best.

      I still haven’t beat even 1% of the game because I gave up on it and went back to games I’m better at. Like my 500th playthrough of Half Life 1 or Hell Divers 2 on medium haha.

      • Ogmios@sh.itjust.works
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        1 month ago

        wished there was an easier mode

        Okay, that’s a completely different issue though. The reason that difficulty selection gets push back is because developers are often very lazy in how they implement it, and it makes the “hard” modes little more than an exercise in tedium rather than an actual challenge. So people who enjoy the Dark Souls style games tend to get protective over one of the very few significant titles which scratches that itch these days. There are a wealth of significantly easier games to explore (and frankly better, too, unless you are there for the challenge).

        • uhN0id@programming.dev
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          1 month ago

          That’s a great point and I definitely agree from that perspective. I didn’t really mean that it necessarily should have been implemented so much as the people that actually got mad that “you wouldn’t be playing it the way it was meant to be played”. I absolutely understand the technical issues that go into it (built server APIs at an indie game studio for some years if you can believe that after saying how bad I am at Elden Ring). It was just that the very idea that someone could want a more forgiving experience causing some other gamers to seeth over it for some reason as if someone’s casual gaming desire affected their ability to enjoy the game.

          • Ogmios@sh.itjust.works
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            1 month ago

            seeth over it for some reason

            I told you what that reason was though, and you ignore it in favour of imagining strangers as entirely unreasonable antagonists.

            • RGB3x3@lemmy.world
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              1 month ago

              Seething over someone wanting to enjoy a game they bought is unreasonable. Some people get pissed at the suggestion it should have an easier mode.

              Accessibility takes nothing away from the way those players want to play Souls games. Simple, small adjustments to enemy health, damage, invincibility frames, and speed could go a very long way to making the game worth the money people paid for it.

              It’s especially frustrating that Elden Ring was constantly pitched as the most accessible souls game, but it’s still not nearly as accessible as fans and reviewers made it out to be.

              • Ogmios@sh.itjust.works
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                1 month ago

                Some people get pissed at the suggestion it should have an easier mode

                Do they really though? Or are you just imagining the people you argue with online in the least charitable light?