• slazer2au@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    ·
    1 month ago

    I wonder what this games change will be.

    The only difference between 1 and 2 was modular stations. I hope they finally bring in curved stations.

    • 0235@lemmy.worldOPM
      link
      fedilink
      English
      arrow-up
      7
      ·
      1 month ago

      It looked like we were still getting the same biomes, but there seems to be some offshore industries, helicopters, and looks like more of a focus on roads and cars this time.

      I am also intrigued by the “are you ready to connect the world” maybe logistics across save games, or an optional multiplayer mode?

      • faercol@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 month ago

        The bigger focus on the roads would make sense. It was a big weakness of the previous game, and they had a big rework of the driving AI recently.

        If they manage to make the passenger transportation and road flow mechanics inside the cities interesting that would be fantastic.

      • Mr.Mofu@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        2
        ·
        1 month ago

        Doing the Closed Beta Sign up Quiz, it definetly seems like both Multiplayer and Computer Coop/Opponents are at the very least in consideration.

  • als@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    1
    ·
    24 days ago

    I really hope that there’s a “fit to terrain” or something like that for track/road placement because currently I always spend ages building in little segments and perfecting the N and M keys until it’s the cheapest possible (least terrain modifications)