• auroz@lemmy.sdf.org
    link
    fedilink
    arrow-up
    23
    ·
    2 months ago

    I’ve never understood these 1-page RPGs that just involve rolling a die to determine an event from a list that modifies scores, over and over. Where’s the roleplaying? Where’s the agency? I love a good short RPG but this just feels like a number generator with no story attached.

    • Donkter@lemmy.world
      link
      fedilink
      arrow-up
      25
      ·
      2 months ago

      Seems like a fun tongue-in-cheek thing to give one of your players inside another campaign to determine how their time with lors Byron went.

    • Worx@lemmynsfw.com
      link
      fedilink
      English
      arrow-up
      6
      ·
      2 months ago

      I was thinking I must have missed something because I feel the same way. If a dice-rolling machine can play the game then what’s the point (I’m looking at you, snakes + ladders)

    • Pennomi@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      edit-2
      2 months ago

      Yeah this is the opposite of “player agency” which is the whole point of RPGs.

      • Flying Squid@lemmy.worldOPM
        link
        fedilink
        arrow-up
        20
        ·
        2 months ago

        Yeah this is the opposite of “player agency”

        And now you know what it was like to be one of Lord Byron’s ladyfriends.

      • snooggums@midwest.social
        link
        fedilink
        English
        arrow-up
        6
        ·
        edit-2
        2 months ago

        Randomness is the opposite of player agency, yet is still a core part of most RPGs.

        This one pager has zero role playing though, and is barely a game. It is clever and funny as a concept though.

        • Pennomi@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          2 months ago

          I’d disagree with that. Randomness is orthogonal to player agency. Both can exist at once.