If you want to add some depth to your game with philosophy, the very end of Elementary principles of philosophy contains a section on ‘dialectical method of analysis’ of literary works. Try to reverse-engineer the process to structure your game/story for a proper development of the story.
No not really I want to study philosophy so I can make the best video games :>
If you want to add some depth to your game with philosophy, the very end of Elementary principles of philosophy contains a section on ‘dialectical method of analysis’ of literary works. Try to reverse-engineer the process to structure your game/story for a proper development of the story.
How do I reverse engineer it
the process, in brief, goes something like this:
this can be very frustrating to begin with, but after a few tries you will start to see some improvement, and maybe even something you actually like.