Xatolos@reddthat.com to Games@lemmy.worldEnglish · 2 个月前Microsoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hourwww.tomshardware.comexternal-linkmessage-square214fedilinkarrow-up1453arrow-down144cross-posted to: gaming@lemmy.zipgaming@beehaw.org
arrow-up1409arrow-down1external-linkMicrosoft Flight Simulator 2024 sucks up to 180 Mb/s of internet bandwidth while in flight — equivalent to 81GB of data per hourwww.tomshardware.comXatolos@reddthat.com to Games@lemmy.worldEnglish · 2 个月前message-square214fedilinkcross-posted to: gaming@lemmy.zipgaming@beehaw.org
minus-squarebrygphilomena@lemmy.worldlinkfedilinkEnglisharrow-up1·2 个月前Data vs compute It’s easy to send all the data in an x mile radius of the players position. Or to identify the players position, speed, camera angle, etc. render it all, compress it, and then send the computer, rendered, video fees.
minus-squareDonjuanme@lemmy.worldlinkfedilinkEnglisharrow-up1·2 个月前But obviously they’re taking the more bandwidth intense route, that must cost them more money…
Data vs compute
It’s easy to send all the data in an x mile radius of the players position. Or to identify the players position, speed, camera angle, etc. render it all, compress it, and then send the computer, rendered, video fees.
But obviously they’re taking the more bandwidth intense route, that must cost them more money…