I’ve been playing that game Lords&Villeins a bit and the description on Steam says it’s a “feudal economy” where “villagers runs their business and trade in the free market”. You might have seen this pic on Twitter
And yeah, it has nothing to do with the feudal mode of production at all, but not actually because of that description.
I’ve been thinking of writing an article about this game delving into how this type of games incentivize you to actually care about the collective outcome as well as what the feudal mode of production was actually like, but I have no idea if this is interesting to people and in line with that they expect of my writing.
Is this an article that you’d like to read?
Absolutely, it’s something I’ve been thinking about recently. To what extent can these games be used to illustrated Marxist economics and compare outcomes.