All of these common anti cheat developers have stated, 3 years ago, that their systems work on linux/proton, and that all a game dev team has to do is ask them to enable such functionality.
Its just that the game devs/management, in many cases, do not do this.
…Even if one was capable of breaching a corporate network, compromising enough accounts or privilege escalating yourself to the point that you could remotely navigate through their intranet, build a version of the game, both server and client side, which supported linux/proton, test this, and then push it to release…
Well for starters you would almost certainly be caught and go to jail for 10 to 20 years, and also this patch would immediately be undone once discovered.
We’re talking about online multiplayer games here.
It’s not a single player game where you can almost always find some kind of cracked version and run it offline in a VM or through Wine or something… and usually you don’t even need to resort to cracks for single player games anyway as legitimately purchased games now mostly work fine via proton.
Its when most of the game is reliant on a server architecture, you know, files not on your computer?
This is gonna sound like trolling but don’t let your dreams be dreams. You believe you can achieve parity were it not for the chains of existence. I literally want to see this
Its that giant corporations already have access to technical parity, and choose not to have it, use it, distribute it, despite this choice being essentially costless at worst, and profit improving at best, as it would expand their games to work in a small, but growing share of platforms.
We are, as ever, at their utterly spiteful and incompetent whim.
I mean, its not undocumented.
Easy Anti Cheat: https://www.gamingonlinux.com/2021/09/epic-games-announce-full-easy-anti-cheat-for-linux-including-wine-a-proton/
Battleye: https://store.steampowered.com/news/group/4145017/view/3104663180636096966
Denuvo: https://www.gamingonlinux.com/2021/01/steamworks-gets-denuvo-anti-cheat-heres-what-irdeto-say-about-linux-support/
All of these common anti cheat developers have stated, 3 years ago, that their systems work on linux/proton, and that all a game dev team has to do is ask them to enable such functionality.
Its just that the game devs/management, in many cases, do not do this.
…Even if one was capable of breaching a corporate network, compromising enough accounts or privilege escalating yourself to the point that you could remotely navigate through their intranet, build a version of the game, both server and client side, which supported linux/proton, test this, and then push it to release…
Well for starters you would almost certainly be caught and go to jail for 10 to 20 years, and also this patch would immediately be undone once discovered.
We’re talking about online multiplayer games here.
It’s not a single player game where you can almost always find some kind of cracked version and run it offline in a VM or through Wine or something… and usually you don’t even need to resort to cracks for single player games anyway as legitimately purchased games now mostly work fine via proton.
Its when most of the game is reliant on a server architecture, you know, files not on your computer?
This is gonna sound like trolling but don’t let your dreams be dreams. You believe you can achieve parity were it not for the chains of existence. I literally want to see this
Its not that I believe I can achieve parity.
Its that giant corporations already have access to technical parity, and choose not to have it, use it, distribute it, despite this choice being essentially costless at worst, and profit improving at best, as it would expand their games to work in a small, but growing share of platforms.
We are, as ever, at their utterly spiteful and incompetent whim.