Recently finally gotten around to playing Lies of P, and I’ve been enjoying my time a lot - I’d probably put it right between Sekiro and Bloodborne for my favourite Soulslikes. The boss fights have been pretty cool throughout the playthrough. However, the last few bosses, especially Laxasia and Simon, have been kicking my teeth in, so I used a summon to kill both easily.

Now, when people complain about players not playing “the right way” - aka bashing your head in for 10 days straight, using melee only, no summons, magic, cheese, whatever - I’m the first to say that it doesn’t matter how people play the game as long as they enjoy it and that they don’t have to prove they’re “more” of a gamer than someone who did adhere to these self-imposed rules.

After finishing these two fights (I’m at the Nameless Puppet now🫠), however, I kind of feel like I’ve robbed myself of a “worthy” victory because it was soo much easier with the summons than without them. Like, 30+ tries without and basically first try with a summon. It kind of took away the whole challenge and doesn’t feel like I’ve actually beaten them.

Ultimately, thinking that I’ve spent so much time learning their patterns and trying to kill them “the proper way”, it doesn’t feel as bad since I had grown frustrated quite a bit by the end, so I just wanted an easy out. Still nagging on my mind.

What are y’all thoughts on this subject? Is it warranted that I feel like I robbed myself of a proper victory? Should I just get over it? Anything similar happen to you?

Thanks!

Edit: Just remembered that I used summons quite a lot more often than initially thought. I used a summon for both Rabbit Gang fights as well as the Puppet King and the Green Swamp Monster too.

The Rabbit Gang fight felt quite cool like that, especially the first one, since it felt like a real brawl of two equal parties. I consistently got to phase 2 of both Puppet King and Swamp Monster easily but always ended up dying quickly, so the summons took the edge off quite a bit.

Edit 2: Beat Nameless Puppet, probably got a bad ending with Gepetto dying and calling me a useless puppet. But idgaf - I beat that fucker 😎

  • Paradachshund@lemmy.today
    link
    fedilink
    arrow-up
    6
    ·
    1 month ago

    So I haven’t played this game, but I think what you’re feeling makes sense.

    I think for many players, myself included, they aren’t looking to have their teeth kicked in. They also aren’t looking for a walk in the park, though. Unfortunately, many games’ handicap systems (handicap meaning a mechanism that gives the player an added advantage) make it very all or nothing. It’s either super difficult, or braindead easy. I’m not saying that no one enjoys playing a game that is basically on rails and un-failable, some definitely do, but I think it’s reasonable to say many players want to be met at their edge.

    The problem as a designer is everyone has a different edge, and the edge won’t even be the same for different activities when it’s the same player playing. You might get frustrated by a boss, but absolutely love meticulously exploring an environment, or thinking through a challenging logic puzzle. Others are the reverse.

    I don’t really have a point to this comment, but I’m a game designer and find this stuff really interesting. It’s a very hard problem to solve but I think what you’re feeling is completely understandable. If I were you I would feel a little robbed, too!

    • Firestorm Druid@lemmy.zipOP
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 month ago

      It’s a tough balance. I feel like FromSoft, and Neowiz for Lies of P I think, have found a good balance of all these systems in play, however. It shows that FS were less experienced when looking at Dark Souls 1 when comparing it to their newer games, but they’ve made the games progressively better.